- Introduction
- Core Nordics
- Other Nordics
- 3-axis
- Other Builds
- Other Cards
- Example Decks
- Combos
- Conclusion
Introduction
Welcome to the Nordic guide written by
and proofread by and .Nordic is an archetype that Summons the Aesir Synchros by using the Link 1 monster Loading... . With that, the deck aims to quickly reach its end board of Gullveig pointing to an Aesir and a Set Loading... , while there's an Loading... and a respective Nordic Tuner in GY for recovery. To offset the heavy reliance on Gullveig and it banishing so many cards this Deck requires cards and engines that protect Gullveig and grant free cards to banish.
Pros
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Consistency. Any 1 Nordic on the field is full combo.
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Easy to learn. You will not have to memorize 20 different lines for every situation. You can recommend this Deck to beginner/returning players; in fact that's how I learnt the TCG.
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Very high power. The lowest ATK of an Aesir is 3300, and highest is 4000, which easily lets them run over monsters. Open your other engine(s) and you can OTK too.
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Splashability. Cards such as Loading... , Loading... and Loading... let certain Decks extend into Nordics, while some Decks can just Pendulum Summon a Nordic(s).
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Recovery vs cards like Loading... , Loading... , Kaijus etc. All thanks to Alviss' once per Duel effect in the GY.
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The element of surprise. You will face many opponents who don't know what your cards do and they'll misplay as a result. This is very important because the slightest error will result in your opponent staring at their completely negated field.
Cons
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Extreme reliance on Gullveig. It won't be easy playing through multiple disruptions and you'll struggle going second.
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Limited built-in draw power. Odin can draw 1 if it revives with its own effect. That's it.
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Nordics' endboard on its own is not enough to contend with the meta and you'll have to play them with other archetypes:
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- Without them, if Gullveig cannot banish only Alviss you'll already be at a card disadvantage. If you open multiple good cards like handtraps you'll have to choose which one(s) to keep.
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- Nordics can't do anything against cards that work outside of the field.
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- A lot of Decks can play after getting hit by Svalinn, which can easily be forced or outed: Loading... forces Svalinn. Loading... can banish it on Summon and dodge it too. Loading... can pop it or negate and pop it.
In this guide you will find the recommended Nordic cards, ratios, and combos. These are carefully constructed by the best Nordic players to make the most out of this archetype since a lot of the Nordic cards are better off staying in the Deck. Remember:
What's a bad hand in Nordics? Nordics.
Core Nordics
Extra Deck
Guides usually start with the Main Deck first but I don't think I can emphasize enough how crucial Loading... is for Nordics. I'll start with Extra, then move to Main.
Gullveig
A Link 1 that Special Summons up to 3 monsters from the Deck would break any other archetype. Nordics just become playable instead. Imagine if it also searched the Field Spell :^)
Gullveig is your main, and most of the time, only playmaker. Nordics on their own can't really make much aside from Gullveig, so run as many copies as possible. If your Extra Deck space is tight you can run 2; but there will be Duels where you'll have to make 2 Gullveigs in 1 turn to lose 1 less card.
GULLVEIG DOES NOT BANISH AS COST!
You can banish Gullveig itself as one of the cards, which means you can get any Nordic from the Deck whenever you want by simply Summoning 1 Nordic, Linking it into Gullveig and banishing that Gullveig.
The Aesir-lock is part of Gullveig's effect. If it is negated you can still Summon/Set non-Aesirs.
...and the Aesirs
You end your first turn on one of these guys. They require 1 Tuner from a Nordic branch and 2+ any non-Tuners, and they use those Tuners to revive.
Generally you'll end on Odin (you go 2+4+4) because this Deck has two very important Level 4 non-Tuners (Alviss and Ivaldi), and only Nordic Ascendants have a playable Level 2 Tuner (Valk). Odin has the best stats and the only relevant revive effect, which is this Deck's only draw power. Its on field effect is not a Quick Effect but it comes up vs Trap Decks.
You can end on Thor instead of Odin if you use Ivaldi before Gullveig or already have an Alviss in GY (you go 3+4+3), or are going second vs a monster-heavy board. Only Nordic Beasts have a Level 3 Tuner (Bursti) and it can Synchro any Aesir which is great. Thor has the second highest ATK but the lowest DEF. Thor's on field effect is a Loading... which too isn't a Quick Effect, but it definitely comes up more than the others'.
You end on Loki in dedicated builds (it's a Level 10 DARK Spellcaster so it gets a lot of third party support). It has the lowest ATK but has more DEF than Thor, which comes up if Odin is removed and you suspect an OTK: Alviss' GY effect can Summon Loki in DEF instead of Thor in ATK. Loki has a Quick Effect backrow negate during your Battle Phase only, so Aesirs are just vanillas on your opponent's turn. At least Loki can negate a clueless guy's Loading... , Loading... etc. on your turn.
Always run all 3 Aesirs. You can run 2 Odins if you're on 2 Valks and/or because 2 Odins are lethal vs an empty board.
Main Deck
Those 4 are the only Nordic/Aesir Extra Deck monsters. The Main Deck is where the real chaos begins, since there are so many Nordics to choose from. The core is listed below.
Alviss
This is the Aesir dispenser. Unfortunately it doesn't properly Summon them with either effect.
You can banish only Alviss with Gullveig if you don't have any fodder cards like Loading... or if you want to keep the freebies your other engines give you. Otherwise banishing only Alviss for your entire turn will play around Loading... by ending your turn on exactly 4 Summons. You don't even have to send correct materials; just reach Level 10 with any 3 Nordics.
Its second effect lets Aesirs ignore one of them getting Kaiju'd, Super Poly'd, their Summon negated, or even milled from the Extra Deck... once per Duel. This effect cannot be used during the Damage Step.
Run as many as possible, otherwise you'll have to banish 3 a lot. If you banish only Alviss you'll still have to mill 1 so run at least 2.
Don't use its effect under cards like Loading... . You'll banish 3 instead and NOT Summon an Aesir.
Ivaldi
Free Summon. Relic search. This means Gullveig can get you any Nordic monster(s) and any Nordic Relic you want from the Deck.
Ivaldi can be Special Summoned from the Deck with Loading... and Loading... .
It's the best Nordic to open, best Nordic to Summon from the Deck, and one of the best Nordics to draw into. Run as many as possible.
If you banish only Alviss with Gullveig's effect and Special Summon Ivaldi, you get to choose the Chain Link order of the banished Alviss and the Ivaldi on the field. CL1 Ivaldi CL2 Alviss plays around cards like Loading... and Loading... .
Bursti
Synchros any Aesir, revives Thor, unbricks your Nordic riddled hands, recovers Nordics, and can give a freebie for Gullveig. It's also a "Rescue" monster by Type and stats and can be Summoned with Loading... !
Bursti's effect means Gullveig can get you any Nordic monster(s) and Nordic Relic you want from the Deck, plus another Nordic monster from the GY!
After your first turn, you can Normal Bursti and get either Ivaldi or Alviss from GY to do things. It is by far the best Nordic to draw into.
Opening it may not mean much sometimes but you always want to have it after your first turn so run as many as possible.
Bursti can Special Summon another Bursti from hand. Bursti cannot get another Bursti from GY.
Goat
Call them Black Goat and White Goat. Bursti needs a Level 3 non-Tuner to make Aesirs. The Goats' effects hardly come up but they give you a huge swing in momentum when they do.
Black Goat's first effect can stop lethal which is something to remember when you go first and drop a Maxx C on your opponent's turn. After that it can Special Bursti from the Deck, which can Special another Nordic from the hand, get Ivaldi from the GY, Special that too and add a Relic, then you can make Baronne (or an Aesir I guess) without even Normal Summoning!
🐐 has low enough ATK to easily crash into things, but it is also just high enough to run over all unprotected Barrier Statues and tie Fossil Dyna in Attack. You can use both Tokens for Cherubini, or since they're "Nordic" monsters by name you can make Gullveig with one and banish the other as a freebie!
Run 2 Goats because you don't really want to see them in your hand and Goats staying in the Deck is good for Gullveig. Most run 2B 0W and some run 1B 1W. It's up to you.
Black Goat's effects are soft once per turn but you can only activate one Black Goat in hand at a time. Its second effect also works if it is Flip Summoned. It will miss timing if its position is changed from Defence to Attack in Chain Link 2+.
White Goat's effect is mandatory and if it cannot Summon exactly 2 Tokens it will not Summon any.
Valk
Valk is a garnet. It's there for when you have to get both Ivaldi and Alviss from the Deck, which is the most common play outside of Nordic engines. If you open all copies of your Valk without a way to put one more Nordic on the field, you'll lose out on either Ivaldi's Relic search or an Alviss in GY.
Nordic engines don't have to run any Valk; you'll always go for Bursti + Alviss + Black Goat even when banishing only Alviss, thanks to Invoker Summoning Ivaldi. Some Nordic engines can search or Special Summon Valk from the Deck via Loading... and Diviner respectively, so they can choose to run 1. If Nordics are the main strategy of your Deck, you should run 2 copies just to be safe.
You're never using Valk's effect. But if you can resolve it you can do some ridiculous crap with Isolde + Spright Elf etc.
Valk is not a "Valkyrie" monster and Einherjar Tokens are not "Nordic" monsters.
Dverg
Dverg is the first card in the game that after being Normal Summoned lets you gain an extra Normal Summon for its archetype that turn. Cool huh?
A Link 1 turbo Deck hardly ever needs another Normal Summon. Its Level is too low to Summon Aesirs conventionally. Your best Relic stays on the field and is usually removed by Loading... banishing it.
However, it can be used to unbrick your hands like Bursti. It can add Relics from your GY to your hand, which isn't once per turn. There's even a way to recycle Gungnir repeatedly.
If your Deck uses Isolde to extend into Nordics you'll want to run at least 1 Dverg for its low level. Otherwise its ratio is up to you.
Its extra Normal Summon effect cannot be negated with Loading... , Rite etc. Some of your opponents won't know this so they'll waste a card they should have used on Gullveig.
Dverg's GY effect is mandatory and always puts itself to CL1.
Nordic Relics
Ivaldi singlehandedly reminded people that this branch exists.
Svalinn 🛡
A mass negate you can use every turn. It has a second effect there somewhere, you won't be activating it much, if at all, because you can only choose one effect per turn. You can get it from the Deck with Ivaldi, and you can get it from the GY with Dverg (or Loki).
The best field Nordics can put on their own is Gullveig pointing to an Aesir, and this Set. It just takes a single Summon so it's pretty cool.
You must run Svalinn. It's the whole reason you're playing this Deck. You can run the second copy as backup if your first one is gone, since it isn't that difficult to get an Ivaldi from the Deck/GY.
🔫gnir
It's a pop 1! Gungnir turns any Nordic/Aesir into a dollar store DPE and enables Scythe lock!
You can Normal any Nordic, Link into Gullveig, banish it, Special Ivaldi, and add Gungnir. This means you can Normal Summon a pop 1 at the very least. It's just like Zoodiac!
It's the only other disruption Nordics have so running just 1 is okay. If your endboard doesn't ever have Gullveig then you can ignore Gungnir.
If Gungnir resolves but the target is not destroyed, your banished monster will return. If Gungnir's activation or effect is negated, your banished monster will not return. If you use a Nordic Beast Token for Gungnir, the Token will obviously not return.
You can recycle Gungnir like this: Special Ivaldi with Hlid, add Gungnir. On your next turn, banish Hlid from GY to add Dverg, Normal Dverg. Link Gullveig with it. CL1 Dverg gets Gungnir from GY, CL2 Gullveig banishes itself and Specials Bursti from Deck. Bursti gets Dverg from GY. On your next turn, Normal Dverg. You can repeat this as long as you have Gullveigs in Extra and Burstis in Main Deck.
Hlid 🪑
A card nobody asked for and everybody wishes was a Quick-Play. Hlidsfgsdfgsdlh makes one card Aesirs without using Gullveig, but not really on your first turn! Bummer.
It has extremely limited usage for your first turn; such as sending it from your hand with Fateful to use its GY effect, or making Awakening of the Possessed - Nefariouser Archfiend which revives a Nordic after and lifts Hlid's restriction.
After your first turn, if you have Bursti or Ivaldi in your hand you can use either with Hlid to make said "one card Aesirs without using Gullveig". Then on the next turn you can banish it to add Bursti/Ivaldi again and do even more plays (or Dverg to add a Relic from GY), which is neat but far too slow of a gameplan for Nordics and for the current state of the game.
If you find yourself winning Duels too fast to rely on Hlid feel free to cut it. Otherwise you may like having 1 just in case.
Gungnir removes Hlid's restriction even if the monster returns to the field.
Hlid's first effect and Gullveig's effect on Link Summon lock each other out.
This is an average Nordic core:
Other Nordics
"I have a plan" Monsters
You're not meant to run any copies of these cards in an optimized, modern Nordic Deck, unless you have a plan in mind.
Vanadis can make any Aesir while milling Mimir for a 2+4+4 Aesir. They are taken out to not bloat the Deck that much because Bursti too can make any Aesir (and use non-Nordics for all Synchro plays), Mimir's effect hardly ever comes up because you can simply just run Valk as your Level 2s, and especially because some Nordic Decks don't even need Level 2s.
Mara's terrible, unnegatable effect has anti-synergy with Gullveig. Still, it's a better Alfar Tuner than Svartalf as you can at least Normal Summon it without Tributing. Mara also can turn Ivaldi into a 1 card Spright Elf etc. thanks to Ivaldi, Hlid, and Loading... .
You can Normal Summon Svartalf by Tributing Gullveig, put it back to the Extra Deck and Link into it right after. Aside from that Vanadis can mill it to make Loading... with Nefa. This is because Tzolkin is not Synchro Summoned (just like Loading... and all the Ursarctic Synchros), so Vanadis' restriction does not apply. Or you can go 5+4+1 / 5+3+2 for an Aesir.
Jorm has Youtube FTKs. Bish is banned in Master Duel but Vanadis can still become a Level 8 for other Extra Deck plays. You can use 8+1+1 for an Aesir: 2 Dvergs and either Alviss or Vanadis milling Jorm from the Deck.
Loading... is the better Fenrir. Vanadis can mill this to make a Rank 10 with your Aesir I guess.
horsey can Special Summon itself going second sometimes and that's about it.
Bursti is completely better than Ljosalf. Ljosalf is the only LIGHT Spellcaster in this Deck so that might be worth looking into in the future.
Garmr may be useful in Tri-Brigade Nordics. You can use just 3 Beasts to make your Aesirs: Bursti, Goat, Garmr. This gives you 3 monsters for your Loading... , and your 4th for Loading... is probably something that Gullveig banished. Thor also happens to be a Beast-Warrior so that too can be used after it is removed from the field. Just make sure you have a zone to Link Summon with your Revolt.
To not let Tyr indulge in its self-destructive behaviour you may be inclined to play a Warrior Nordic Deck, though Dverg and Ivaldi are enough. Loading... ftw
Other Nordic Relics
Really bad cards except for Draupnir in Warrior Nordics. Draupnir and Dverg together are so close to being broken. Isolde can Summon Dverg by milling Draupnir, and Dverg can always get that Draupnir back. Draupnir's effect and Dverg's second effect are not even once per turn!
Other Nordic Backrow
Bruh.
Gleipnir used to be a 3-of staple for obvious reasons but now we can make our full combo with literally any Nordic while being able to put any Nordic we want on the field and in GY so such a slow card is no longer needed.
Mjollnir is just sad. It doesn't even do 1000 burn for each monster it destroys by battle like in the anime smh
Odin's Eye is cool but it brings zero card advantage.
March Towards Ragnarok is decent protection but it's unsearchable, only for Aesirs, and you can protect anyone from anything you want by negating with Svalinn.
Solemn Authority artwork means Nordics are canonically against Darklords, and all Solemn Counter Traps are part of the Nordic archetype for featuring this guy :^) Gullveig exists so this card sucks.
Activate Gotterdammerung. Give Odin to your opponent. Your opponent activates Odin's effect. Odin is now unaffected by Gotterdammerung. Odin will not be destroyed, you won't banish your opponent's field, and your opponent keeps Odin. Sick.
Thanks for making my unattackable Gullveig indestructible by battle. The Nordic Lights is truly the worst Field Spell in Yugioh. It makes White Goat not work, Black Goat only work after a non-Nordic is destroyed by battle, and makes all Nordics die to backrow removal too as if they weren't vulnerable enough.
3-axis Nordic Builds
Nordics are best played with strategies that run a lot of Level 3 monsters thanks to Loading... .
Adventurer Token
Adventure is historically the best thing to play Nordics with. It has an omni-negate as protection/disruption, a bounce 1 when going second, 2 free cards for Gullveig to banish, and 4000 added damage to OTK an empty board with Odin, or Gullveig + Loki/Thor.
Enchantress is a Level 3 that can Special itself if you already are controlling the Token, and it can add Rite from the Deck or GY if it's in the hand or GY. This makes Ench work with both Cherubini and Invoker which is really useful.
Nordics don't mind Rite's restriction as they can Special any Nordic they want from the Deck with whichever Nordic they Normal Summon.
### Tenpai Dragon
Nordics are a Synchro Deck that can make Level 7 and 10 Synchros and Rank 3s. Believe it or not, Tenpai Dragons are the same.
You can make Invoker with Paidra/Dora + Genroku. The Nordic endboard should be better than Spheres pass if you're going first.
This one's distinction over others is that it doesn't care if it loses the cointoss. However, this one is also likely to make you think you're just playing Tenpai with garnets. You may be better off removing all Nordic cards for more handtraps/board breakers.
It can be played alongside Adventure too.
Evil Eye
Shoutout to
.Serziel, Gorgon, and Zerrziel become Quick Effect disruptions if equipped with Selene, plus you'll have access to Svalinn and Ivaldi followup next turn thanks to Invoker. In addition to all that you can use Retribution and Defeat, and you don't ever have to worry about Gullveig preventing you from Link Summoning further.
Melodious
Also called Melodics.
You use Ostinato to Summon Bacha with 2 Sonatas. Bacha will Summon Refrain from the Deck, who will add Couplet from the Deck. Couplet in hand will revive a Sonata from the GY, then you'll place it in the Pendulum Zone and add Melodious Concerto from the Deck. Melodious Concerto will Fusion Summon Flowering Etoile by using Bacha, Refrain and Couplet. Bacha in GY will revive the other Sonata from the GY and you'll place Refrain and Couplet to your Pendulum Zones. You'll use the 2 Sonatas to make Invoker and Summon Ivaldi from the Deck. You can then go into Armored Xyz with Invoker.
Flowering Etoile can make all of your Melodious monsters leave the field at will without having to bounce cards, which can come up when you need space for Gullveig. If your opponent outs it, it can float into Schuberta which disrupts your opponent's GY and you may even draw 1 by shuffling Concerto.
Without Ostinato or multiple Sonatas you either play pure Melodious or you play Nordic.
Ostinato is not once per turn so if you open multiples and one is negated you can use another.
Runick
Hey guys, Runicknamed here. Things just got Norse over here.
All Runick Quick-Plays can get to Fountain by Specialing Hugin so you can keep drawing and using your Spells, or Special Munin which is Level 3.
The Extra Monster Zone will clash between Gullveig and the Runick monsters, and Runick on its own does not grant Gullveig "free cards" except for when you chain Tip to Gullveig. Its first turn is much weaker compared to other builds here so it's not preferred much.
Sweden's Ministry of Tourism offers an all-costs-paid one week trip to Malmö for anybody who reaches Master 1 in Master Duel with a 60 card Runick Nordic Generaider Deck. Source
Libromancers
Libromancers did it before Evil Eye. They didn't even need Invoker.
All Libros are very easy to Special Summon which lets you use your Normal for Loading... (or a Nordic ofc), and Geek Boy is a Level 3 Wind Psychic which makes it work with E-Tele and Taketomborg. Their disruptions are the Traps as the Rituals don't have Quick Effects, but they too can break boards if you're going second etc.
One distinction Libros have over other 3-axis builds is that they don't have to rely on Invoker specifically to get to Nordics as they can instead Tribute Diviner to Special Valk from the Deck or Loading... to add Valk from the Deck.
Gullveig cannot banish Firestarter if it used a monster on the field to be Ritual Summoned.
Others
Mikanko, Punks, Goblin Riders, any other Psychic... You can play all of them with Nordics in a 60 card pile if you want to.
Other Builds
These ones aren't known for their Level 3s but they still work with Nordics.
Argostars
Argostars extend into Nordics with Isolde (needs Draupnir and Dverg). Adra is a 1 card combo that can end on Svalinn, Rabbit, a Trap Monster(s) of choice, Home Stadium and another Adra in hand.
Allure Queen
Allure Palace lets you Summon any Spellcaster with 1500 or less ATK from your Deck. Alviss and Water Enchantress fit the bill so that's the synergy. Chaos Allure Queen can Summon Allure Queen LV3 from the Deck or GY, which too can be used to get to Nordics by using other cards thanks to Invoker. Chaos Allure Queen can become a "Nordic" monster but it is higher than Level 5 so it cannot Link Summon Gullveig.
Superheavy Samurai
If you want to do the SHS combo you must not have any Spells/Traps in your GY.
SHS Nordic uninterrupted, by opening a SHS starter and any Pendable Nordic, ends on:
- 3 mat Loading... ,
- Svalinn with the necessary Nordics in GY for your Aesir but no Gullveig,
- Loading... /Loading... /Loading... /Loading... /Loading... depending on preference,
- A Field Spell of choice; which can be Loading... , Loading... etc. depending on the meta.
Tri-Brigade
Nordics sure have a lot of Beasts, and they can use 3 of them to make Thor who's a Beast-Warrior. Gullveig clogs your Link Zones so that sucks, not to mention the best Nordics are a Fairy, a Warrior and a Spellcaster. At least you'll be able to return your banished Nordic Beasts (and Thor) to GY with Revolt.
Warriors
Isolde can Summon Dverg from the Deck by milling Draupnir, which Dverg can get right back.
Metaphys
When Gullveig was announced Metaphys players looked at it and went "hell yeah", for opening 1 Nordic meant that the rest of your hand was now ready to get Metaphysing all over the place.
Ghoti
Metaphys but worse (because there is no non-Tuner Ghoti to Summon from your banishment). You're gonna have to use this with Adventure etc. in order to Summon the Fish Synchros.
Spright
Gullveig and Gigantic lock each other so you're just playing Spright here.
Ivaldi is a 1 card Spright Elf. Summon Ivaldi, add Hlid, Special Mara with it, Special Loading... from hand/Deck by using Ivaldi and Mara, Nefa revive Mara, make Elf.
Others
Snake-Eye, Azamina, Fiendsmith, Millennium... Other Decks can get away with them so why shouldn't Nordics?
Other Cards
Handtraps
Yeah.
Don't banish only Alviss and you can play under Shifter. Not having a GY may haunt you if you cannot win the Duel asap.
Board Breakers
Nordics prefer handtraps over board breakers because they want to go first. If you can resolve a handtrap(s) to stop the opponent what's left of the board to break?
If you still want to run them, try to pick the ones that put you in a card advantage if resolved: you're still gonna have to banish stuff for Gullveig after dealing with the opponent's board. So don't run cards like Loading... in Nordics.
Other Main Deck Monsters
Top and Borg are the ultimate Rank 3 Summoners. They can make many things; including Invoker to get Ivaldi from the Deck or Gossip Shadow as protection against Nibiru etc.
It's called Fenrir so it's a Nordic card thanks. Free body, eats Apollo for breakfast going second, and can be used for a Rank 7 with Gryphon.
Eldlich is a decent removal tool for going second and can make Rank 10s with your Aesir. Both of its costs can be fulfilled with Dracoback.
Nefa can Special itself from the Deck. How cool is that? It lifts Hlid's restriction, revives a monster (almost always a Nordic), and probably gets banished by Gullveig. It is better off in combo oriented Nordic builds like SHS.
You can chain E-Tele to Gullveig and Summon Telepon from your hand or Deck to banish both it and E-Tele. After that you can chainblock your Ivaldi with the banished Telepon to banish Psi-Blocker from your Deck until your next Standby. When Psi-Blocker comes back, you'll be able to negate any 1 card in the game.
Psi-Blocker prevents activating the declared card, also negates ALL the effects of that card for 2 turns. For example you can declare Loading... to make it targetable, unable to gain attack, and unable to shuffle anything, also your opponent won't be able to Summon any copy of it.
Ghost Ogre is a Level 3 Psychic Tuner handtrap that can be used on the field too, if you have a spare E-Tele lying around for example.
Formud Skipper is the one non-Nordic you can use to Link Summon Gullveig, and then chainblock Gullveig to search a Cyberse monster.
IOC + Souls turn the Adventure engine into a mulligan 2 at worst, and a draw 1 at best (if Gullveig banishes itself). It also let Nordics make the super copium 4 card combo of "Souls + Dverg for Loading... -> Loading... -> Loading... , wipe the field once or twice, then activate Rite and Normal another Nordic in MP2 and pretend nothing happened" when going second.
They were mostly used during the Halq era since the Halq combo required banishing Gullveig. Nowadays you can run them if you're on Mikanko.
Speaking of free Level 1 bodies on board, Adhara too lets you make the copium play going second, and it alternatively can make Loading... with Adventure Token/Ivaldi etc.
Other Spells
You can chain Quick-Play Spells to Gullveig and banish them after. Called and Crossout can protect Gullveig from handtraps so they're even better.
Hippo Carnival's got Gullveig covered with 3 Tokens. Its second effect can stop lethal for a turn if you control 1 other monster, even after the Tokens are dealt with (unless your opponent can attack directly or has unaffected monster(s)).
You can chain Eagle Booster to Gullveig so it is protected from everything as you banish it. You can also chain Hornet Drones to banish both it and the Token. Engage searches them.
Don't forget that you're supposed to control nothing in your Main Monster Zone to use these.
You can chain E-Tele to Gullveig and banish both the monster and the Spell. DD Telepon is the best because it can then chainblock Ivaldi and Summon either a Psi Blocker or Ghost Ogre on your next turn. Alternatively you can Summon any Level 3 to make Rank 3s, or Ghost Ogre during your opponent's turn as disruption.
This is a funny one. If you equip to this your Aesir as Gullveig points to it, your opponent won't be able to target anything anywhere with card effects. Can be a Side Deck option.
This does not have anti-synergy with Odin's effect because you can equip cards to unaffected monsters, and this card affects only your opponent.
Other Traps
If you resolve Gravity Collapse you (almost always) win the Duel. You can revive your Aesir with Svalinn (provided you Synchro Summoned it) on the same turn you used this card, or you can use its negate that turn, then revive on your turn. This card is unplayable if you go second.
This card is commonly sided in Nordics. It's the only Synchro Deck in which Gravity Collapse is a win condition rather than a win more card.
Red Reign is what Gotterdammerung should have been. Assuming your Aesir(s) is the highest Level monster on the field, this card will protect your Aesir(s) (and other Level 10s on the field) from everything and banish every other monster! Kind of sucks if you have other important monsters on the field. You may want to play a DARK Dragon Synchro to get this card back from the GY. Or use Loki's effect. Or not.
Other Extra Deck Monsters
Fusion Monsters
Ultimate Slayer targets, and cards that make your opponent regret milling your Extra Deck. N'tss is especially good if you're on Diviner.
Synchro Monsters
Nordics have always been good at Summoning Level 7 Synchros. Flipping Black Goat for Guldfaxe passed the torch to Bursti adding Ivaldi from GY.
Dragster can negate any Spell/Trap card or effect and does piercing damage. Clear Wing negates certain monster effects and can get huge in doing so.
Cyberse Quantum makes all of your other monsters untargettable and unattackable as long as you control a Link Monster. Additionally it can return an opponent's monster to hand and attack again. It is in the same secret pack as Accesscode Talker so that's neat.
Zeta is a f2p option that removes an opponent's Attack Position monster. Can help push for lethal.
Wind Pegasus pops 1 of your opponent's backrow without targeting. It's also yet another Ultimate Slayer target.
Kuibelt is an on-demand removal.
Sometimes you can make a Level 10 Synchro without locking yourself into Aesirs such as by flipping Black Goat to Attack position and Bursti + Gryphon.
Baronne is the best choice and Chengying has amazing synergy with Nordics.
Bursti + Ivaldi is a Level 7 Synchro. But what if you also had another Level 4 like Adventure Token lying around?
You'll usually use 3 monsters to make these. PEP targets a monster you control and a card your opponent control to banish both, so you'll use 4 monsters to out 1 card. Trish on Summon banishes up to 3 of your opponent's cards without targeting, so you'll use 3 monsters to out 3 cards. If removal is not your concern you can always stick with PEP for its huge ATK.
Just keep in mind that this Deck is most likely in a winning position to consider Level 11 Synchro plays so PEP may not have its protection. It's up to you if you need the high attack or the mass removal to close out the Duel.
Bursti + Ivaldi + Mimir makes Trish. Alternatively you can use the Lv11 Trish's effect to Summon it and permanently halve the attack of all of your opponent's monsters and negate their effects.
Herald of the Arc Light can be made with Dverg + Bursti. It is a floodgate that shuts down cards like Veiler and your own Alviss, plus it is an omninegate. You can use its Level 4 Synchro status for various Extra Deck plays. If it is sent to the GY you can add a Ritual Monster or a Ritual Spell which some Nordic builds can utilize.
SHS Nordics can make Level 8 Synchros.
Borreload Savage can equip SHS Scarecrow or Loading... .
Accel Synchro simply climbs into Baronne.
Omega can leave the field and handrip in doing so for when you need 3 empty zones for Gullveig.
Packbit is another Ultimate Slayer target.
Xyz Monsters
These two are the best Rank 3s for Nordics. Invoker Summons Ivaldi from the Deck. Gossip Shadow protects from Nibiru and many more. You cannot use Gossip Shadow's effect under Droll.
Typhon is your other Link 1. Helps immensely in extremely simplified gamestates, such as when your Aesir is gone and you topdeck a random monster. If you're going second; you can get a fighting chance vs some boards with SP and/or Typhon.
It will prevent you from using your Aesirs' effects too but if you're resorting to Typhon that shouldn't matter.
You can use the Armored Xyz package to draw 1, attach an opponent's monster as material, convince your opponent that Crystalzero Lancer is Thor, and close out games. An alright choice if you have the space.
You can totally overlay Aesirs for some trains. Attacking with 2 Aesirs and then using Gustav for game comes up sometimes. Liebe not so much, but it may help having a 6000 ATK monster that can attack monsters twice or thrice. Liebe permanently gains the ATK/DEF boost.
What's one more god in your Deck, right?
Zeus wipes the whole field. It has a secret effect that lets you fuel it back. 3-axis Nordics (and the super copium play) can Summon it with 4 mats thanks to Downerd (Gustav Liebe can do it too if you don't use their effects).
While extremely rare, you can make Rank 7s in Adventure Nordics. There are plenty of good Level 7s you can freely Summon like Gryphon, Illegal Knight, Kashtiras, Loading... , and Level 7 Synchros. FMD will make the fire rise by constantly burning the opponent and win in time. As for the other one...
- "If I pull that off will you die?"
-
- "It would be extremely painful..."
- "You're a Big Eye."
-
- "...For you."
Link Monsters
SP is arguably the best Link 2 available. Banishing a card your opponent controls or in their GY is very good, especially because Nordics have no way of disrupting the GY. Its on-Summon effect is always ready thanks to the constant Link 1 access.
You can attack directly, then make SP on your MP2 and use its on-Summon effect.
Link Spider can turn the Adventure Engine into an SP with banish on Summon, or turn a Token into Typhon, or it can simply add 1000 more damage. It can alternatively open up a Main Monster Zone if your opponent is playing some janky Deck that clogs your Main Monster Zones.
These cards are Link 2s that can be made with Gullveig and then leave the field, so you can make another Gullveig to that zone right after to have another Aesir on the field. All of them remove a card in doing so, and they have decent arrows if their effects are negated (Agent Moon can still Tribute itself). Donner is the easiest one to Summon in theory but Agent Moon can be made with Gullveig and Adv Token which is a more common scenario. Donner can only pop your opponent's monster while Agent Moon can pop any of your opponent's cards, and Azalea can pop anything on the field.
You may need one of these to go for game etc.
More stuff so you can get rid of Gullveig. You can go for the nuclear option of Lyna -> Selene -> Accesscode. Lyna is preferred because Gullveig is Light. This play generally requires your opponent to have a Light monster in GY, at least 3 Spells on field/in GYs, and a Spellcaster in your GY that isn't a Link Monster (Alviss, Veiler, Loki etc.). You'll have an Acesscode with 5300 ATK and it can pop cards uninterrupted. It can banish itself too so you can still empty the Extra Monster Zone.
This pops Loading... by discarding 1. You may have to reluctantly run it if your Deck has no built-in way of outing Chaos Hunter and can actually afford to Summon this and discard 1 and get it off the field after.
This outs Loading... by attacking it. Useful if you have no built-in way of outing it.
Link away your opponent's problem monster. It has great effects too and happens to be a goddess in Mesopotamian mythology so the more gods the merrier.
If you want to dump Dverg but you're too hipster for Gullveig. Both Linkuriboh and Almiraj have a Quick Effect that can protect you.
Linkuriboh and Anima can out Destiny HERO - Dark Angel.
Ultimate Slayer target. Mills Garura to draw 1 after. There are no good Pendulum targets for Ultimate Slayer so just run your favourite Extra Deck Pend for that. I suggest Loading... for Norse authenticity.
Example Decks
All of them go over 40 cards because Nordics have a lot of stuff to keep in the Deck. 42-45 is considered a sweet spot for most Nordic builds, but it's up to you if you want to stick to 40 or go all the way to 60.
Adventure Nordics
Melodics
Evil Eye Nordics
You should regularly adjust your Deck against the meta.
You can always reach out to me or the Nordic channel on the Master Duel Meta Discord for the most updated Nordic lists.
Combos
Nordics are always played with another engine as the final step of those engines' combo, and they don't change their combos much, if at all. Listing all the combos of all the different engines would make this guide too long, so I will only list what Nordics can do on their own, which you'll use no matter the build.
Combo 1: The bread and butter
You just need 1 Nordic. If you have Ivaldi do Combo 2. If you have 2 Nordics at least 1 of which Alviss you can do Combo 3.
- Normal Summon your Nordic.
- Link it into Gullveig.
- Banish 3 cards (you can banish Gullveig if the rest of your hand and/or board is too good). Special Summon Valk, Alviss, Ivaldi.
- Add Svalinn with Ivaldi's effect.
- Synchro Summon Odin to where Gullveig points to.
You have an untargetable Aesir and an unattackable Gullveig (if you kept Gullveig). You have Svalinn as a negate. You can revive Odin with Valk in the GY. You can float into another Aesir with Alviss in the GY.
If you Linked Alviss into Gullveig you can instead Special Bursti, Ivaldi and Black Goat, not use Bursti's effect, and make any Aesir, preferably Thor.
Combo 2: Ivaldi sets a follow-up play
You need an Ivaldi whose effect you can activate.
- Normal/Special Summon Ivaldi. Add Svalinn.
- Link Ivaldi into Gullveig.
- Banish 3 cards (you can banish Gullveig if the rest of your hand and/or board is too good). Special Summon Bursti, Alviss, Black Goat.
- Use Bursti to add Ivaldi from your GY to your hand.
- Synchro Summon an Aesir of choice, preferably Thor, to where Gullveig points to.
You have an untargetable Aesir and an unattackable Gullveig (if you kept Gullveig). You have Svalinn as a negate. You can revive Thor with Bursti in the GY. You can float into another Aesir with Alviss in the GY. You have an Ivaldi follow-up for your next turn.
On your next turn you can...
- Special Summon Ivaldi with its own effect (or Normal it in case of Maxx C). Add Gungnir.
- Make S:P Little Knight with Gullveig and Ivaldi. Banish a card on your opponent's field or in their GY. You can attack directly, then make SP on your MP2 and use its on-Summon effect.
- Set Gungnir. You now have Svalinn + Gungnir + SP on the field.
or...
- Special Summon Ivaldi with its own effect. Add Hlid.
- Use Hlid to Special Summon Bursti from your Deck.
- Use Bursti to add Black Goat from your GY to your hand.
- Normal Summon Black Goat.
- Synchro Summon an Aesir of choice, preferably Thor.
- Now you can do anything you want with the two Aesirs on the field, a Rank 10 for example.
Combo 3: Alviss' 1st effect
Don't do this play if you're under a card like D Shifter or Macro Cosmos! You can do this play if you have 2 Nordics, at least one of which is Alviss. If you opened Ivaldi and Alviss you can choose to do Combo 2 for the follow-up.
- Normal Summon your non-Alviss Nordic.
- Link it into Gullveig.
- Banish only Alviss. Special Summon Ivaldi.
- You choose the Chain Link order of Ivaldi and Alviss. CL1 Ivaldi CL2 Alviss will play around Ghost Ogre etc. and if Alviss gets negated Ivaldi can add Gungnir to still have disruption, so choose this CL order.
- CL2 Alviss sends Ivaldi from the field + Alviss & Valk from your Deck to your GY and cheats out an Aesir of choice to where Gullveig points to.
You should mill yourself, NOW! -Gullveig, to Alviss
- CL1 Ivaldi adds Svalinn.
If you did not Summon anything before, you have played around Nibiru by Summoning exactly 4 monsters! You have an untargetable Aesir and an unattackable Gullveig. You have Svalinn as a negate. You cannot revive your Aesir because it was not Synchro Summoned. You can float into another Aesir with Alviss in the GY.
If you opened 2 Alvisses you don't have to mill your final Alviss. You can choose to reach Level 6 by any other means, such as Bursti + Black Goat. This one is preferred in this case because you can do an Ivaldi follow-up next turn for having the Goat in GY.
Combo 4: The Elusive Double Gullveig
This one is extremely niche, since it's only done in hands where you open 2 Nordics one of which is Bursti and the other is not, you want to keep 1 more card after using Gullveig's effect, and you did not open any other engine.
If your other Nordic is Ivaldi, you can do Combo 2 instead. If your other Nordic is Alviss, you can do Combo 3 instead.
- Summon Bursti. Activate it to Special your other Nordic.
- Link Gullveig with that other Nordic. Don't activate its effect.
- Activate Bursti's second effect to add the Nordic in your GY to your hand.
- Link another Gullveig by using Bursti. Use its effect to banish itself, the Nordic you just added to your hand, and 1 other card (you can banish the other Gullveig if the rest of your hand and/or board is too good). Special Summon Valk, Alviss, Ivaldi.
- Add Svalinn with Ivaldi's effect.
- Synchro Summon Odin to where Gullveig points to.
Same as Combo 1, you have an untargetable Aesir and an unattackable Gullveig (if you kept Gullveig). You have Svalinn as a negate. You can revive Odin with Valk in the GY. You can float into another Aesir with Alviss in the GY.
Combo 5: Adventure Time
Adventure Nordic is a common variant so I'll write its combo too. You just need a way to get both 1 Nordic and 1 Rite.
- Activate Rite. Place Fateful on the field.
- Normal Summon your Nordic. Activate Fateful to add (not equip) Dracoback from your Deck.
- Activate Fateful again to add Gryphon, and send Dracoback to GY.
- Activate Dracoback in GY to equip to Adv Token. You can use it to bounce your opponent's card.
- Special Gryphon in hand.
- Link Summon Gullveig. Banish Fateful, Dracoback, and 1 other card (you can banish Gullveig if the rest of your hand and/or board is too good). Special Valk, Alviss, Ivaldi.
- Add Svalinn with Ivaldi's effect.
- Synchro Summon Odin to where Gullveig points to.
You have an untargetable Aesir and an unattackable Gullveig (if you kept Gullveig). You have Svalinn as a negate. You have Gryphon as an omninegate. You can revive Odin with Valk in the GY. You can float into another Aesir with Alviss in the GY.
If you open Rite + 2 Nordics 1 of which is Ivaldi, you can Special that and add Svalinn, then follow Combo 2 after Gryphon.
If you open Rite + 2 Nordics 1 of which is Alviss, you can follow Combo 3 after Gryphon. You'll keep Fateful and Dracoback in doing so.
If you open Rite + Valk + Ivaldi, you can do a double Gullveig play to have an Odin that can revive itself. Summon both Nordics and follow Combo 2 after Gryphon, and Synchro Summon Odin to where Gullveig points to.
If you open Rite + Dverg + Alviss, you can do a double Gullveig play to have a Dverg for your next turn. Normal Summon both Nordics, Link both into Gullveig, use the 2nd Gullveig to Special Bursti + Ivaldi + Black Goat, use Ivaldi to add Svalinn, use Bursti to add Dverg from GY to hand, and Synchro an Aesir of choice, preferably Thor to where Gullveig points to.
Conclusion
Thanks for reading the guide! I hope you will enjoy playing Nordics. Shoutouts to all the Nordic regulars out there. If you have any questions about the archetype you can reach out to the Nordic channel on the Master Duel Meta Discord (check the pins); I'll be there.
#NordicSweep