Notes & Combos
This month I backed off on the danger engine for a small Kash one because I think big level 7 bullies are cool. These monsters are bait for every interaction under the sun going first and second, and if they resolve you can break boards or even combo off them (unicorn + MP is one of many examples). Sometimes they conflict with Gamma, but with so many people Maxx C'ing in draw phaze to play around tactics, Gamma +2 and negate can be free sometimes, among its many other uses.
I took a break and I'm playing casually now so my ratios are probably subpar and my hand traps could probably use some updating, but anti-Maxx C HT have never gone wrong for me and I was enough of a ********* to play this game from P5 to M5. Feel free to switch for Droll/Kurikara etc as your matchups require. I play Thrust into Card Destruction/141 or Prep as the situation demands. Playing Card Destruction honestly is probably cope and bad but I need something to keep me going when I get Maxx C'd and have a souls draw 2 effect (spoiler: I instead draw gamma and o-lion and concede). Crossout is an additional option to target Kash main deck monsters with, as well as Maxx C.
Typical endboard consists of: Master Plan + Secret Village lock, Baronne de Fleur, SPYRAL Sleeper, Herald of the Arc Light, 2400 Apollousa and Snow+Rescue in GY. If you are lucky, you can also Birth Unicorn or Fenrir for some extra spice in a board that's already loaded.
Replays
DB link for a basic line: https://www.duelingbook.com/replay?id=1085621-51844891
Master Duel ID: 462-550-029