Infernoid

Master V from on November 9th, 2023
cp-ur 810 + cp-sr 1020
60 cards

Notes & Combos

This is my grass infernoid list. I decided to pick this deck back up after a long time as I felt the format was finally suitable enough for this strong yet fragile strategy - while milling your entire deck usually leads to a win, being able to get to that point can be prevented in many ways, and usually it's been either heavy GY hate, heavy spell hate, or just big negate endboards. Now, there is less of this, contrary to what might be apparent; yes, kashtira ariseheart does kill us if we dont have an out, but we play plenty of them, and kashtira on ladder right now isn't even the most popular deck.

I will talk about how I've built this deck now. Due to the upcoming limit, I've decided to drop extravagance beforehand and adapt to a new version. Surprisingly enough, the new draw engine slotted in its place for consistency is actually better for the more aggro snow variants of the deck (though the limit is a huge blow to lair noid for instance). With desires and sky striker, Im able to cycle through my deck with no restrictions. this isnt all perfect though, as we have many bricks to draw into in this deck, but it still helps with consistency a ton. Banish 10 off desires, while risky, helps fuel my zeroboros aswell, which in most cases just about has enough attack. The philosophy behind the striker engine mainly is that if i get big mills, i can capitalize off the bonus effects. However, with azalea in the game, i can turn 2 snow summons into her, pop something, link off into kagari, recover engage and then pop off from there. this has drawn me into additional mills or board breakers many times, and is honestly an awesome package. I am also playing left arm and thrust for consistency which honestly do wonders, thrust also helps with non engine.

Now I'll talk about tech choices. Gamma is crucial because it's one of the few handtraps we can run, plus having an extra reasoning target in this variant doesnt hurt all too much, plus its light for azalea. I run an assortment of power spells for thrust, which i can search if i have engine. my favorite here is dark spirit mastery, which searches lava golem. Regrettably, I forgot to include kurikara lol, I think she'd be solid in this list. Void seer is the only card i felt bad about in main deck.

In extra id take out apollousa and maybe fossil for additional link options. kurikara or pirmais can make anima for another removal + dharc/ azalea access, which is broken. Lastly shout out to infernoid fam in the discord!

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Replays

As i mentioned before with Kashtira, I have an awesome duel saved versus them to show that the matchup isnt totally hopeless and this deck can swing games in its favour out of nowhere;

Vs easyA (kashtira)

900-152-148

Enjoy :)