Notes & Combos
Another season, another deck to reach M1 with. Actually ended up getting M1 on the 6th but was too lazy to post until today. I wanted to get there as fast as possible before the new pack while I still had deck space for the Ghostrick engine which is actually really cracked in this deck imo.
Reasons for playing Ghostrick engine:
- Very compact yet individually powerful package which does more on its own than the Dark Worlds
- The ability to end on a monster negate + steal with follwup for Azalea/Zeus and a free discard through interruption can not be understated and is much better than Robin or gamba with Princessprite
- It's funny and no one expects it lmao
Other than that the list is pretty standard other than the non engine I chose to run and some of my ratios which can be easily explained.
- 2 trap because I'm only running 1 of each XYZ and you normally go through 3 white cat during the standard UDF line
- 3 Talents because draw 2 is insane in this deck and Desires has not been kind to me
- 3 Imperm because Droll conflicts with Maxx C and Veiler does nothing against Dyna/Boarder/Fenrir
- Gamma over Ash because it is higher impact and can be used for a free Azalea going 2nd to break boards
- 2 Reboot because Lab and stun are annoying as ****, it can also be used going 1st to great effect if you have access to Pretty memory and can succ up whatever they set for a fatter Noir.
Once we get Thrust the list will change a ton probably fitting in 2 each of the Books, a Crossout, 2 Thrust and an Appointer as the going 1st Thrust target. Good luck to everyone out there during Ariseheart format lmao.




























