Notes & Combos
Pretty painful grind in this format with all of the Maliss. Main goal is to go 2nd and OTK, otherwise you are pretty cooked (unless you have Horus with some adventure set-up, as otherwise you will always lose the grind game).
Does decently well into monster heavy decks that don't have crazy summons on your turn, if facing Maliss, pray for Denko and/or spell removal.
I ran Phantazmay and Lancea for a period of time, but they are usually bricky, and sometimes you do need the Maliss decks to summon at least one monster (for Alpha/if you have multiple kaijus in hand).
Be careful when using Gizmek/Desires, as there are some pieces you may end up accidentally banishing (ex. Temple or Hapi/Duamutef).
Ash/Droll hurt a lot if you need to hand-fix with Trade-in or grab King's Sarc with Imsety, so I started running CBTG.
Eto, Gizmek, Enchantress and the Horus monsters are generally good discards. Could run Danger Bigfoot / Thunderbird, but the RNG is annoying.
Denko is a sacky one-of I ran, can win a few games by itself tbh, but you can drop if you want.
Main wincons are Adventure engine (2 x 2k bodies + 2 lv 8s to go into the 7 Sins line, or just spam Horus bodies. Alternatively can use Numeron Dragon, but can be risky if you have no negates and they seem to be holding responses.