Notes & Combos
Like usual, no hand looping in special events with Dark World, but that's fine cause we don't need to 😈. This list is just my recent ranked list, with the main changes being Zephyros & Archives to replace Ceruli & the Fusion spell, & Goldd and Lucent to replace the 2 Sillvas. I never summoned Saryuja, so I'd consider replacing it for any going 2nd card. Finally Talents is optional, I just use it to help going 2nd otherwise I'd swap for a 3rd corridor.
Be efficient with board space & if necessary save link 2's for later so you have space for 2 level 8s in order to summon Hope Harbinger; otherwise, you are forced to summon I:P last, unless you have 2 not random discards to be able to summon 2 level 8s on the board. (Corridor, Dealings, Dugares, Archives, Mothmam, & Card destruction are all not random discards).
To make the endboard, summon A Bao, use her effect to return a snow or danger to the board, (bounce dangers back with Birdman & Snoww with Reign Beaux/Grapha), summon Muck , Tri-Gate, Gryphon to middle monster zone (with or without I:P), & Hope Harbinger & put A Bao next to Tri-gate. Easy win 😈
Like usual if you go 2nd draw as many cards as possible to overwhelm the opponent and use the ED monsters to break the board.
Full combo on my replays & more Dark World gameplay on my YouTube channel.
Replays
https://www.youtube.com/@HFS777
Master Duel ID: 468-651-881