Notes & Combos
Ahhh...another weird mish-mash deck again. But would you believe that this deck's actually really consistent?
The main point of this deck is to play in a very simple combo, but also have a good backup plan if the combo's got interrupted.
Most of the cards in this deck looks weird, but most of the combo only relies on 1 - 1.5 card combo. Here's the list of play that you can do :
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1 any P.U.N.K card (Ogre Dance / Foxy Tune / Ze Amin) + any card to be discarded = VFD + draw 2 cards (also Shenshen for the followup turn) + 1 monster negate from P.U.N.K trap searched by Madame Spider
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1 Aleister = Mechaba (omni negate)
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1 Generaider field spell / trap = Harr (1 omni negate)
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1 Quick Launch = either DPE (if you haven't use Auroradon Combo) or Borreload Savage Dragon.
All of these plays can works in combination, for example if you draw 1 P.U.N.K monster & 1 Generaider field spell / trap = VFD + draw 2 + 1 monster negate from P.U.N.K trap + Shenshen for next followup turn + Harr (omni negate)
If you getting lucky, maybe you could draw another 1 card combo from Auroradon Combo and add another layer of play.










































