Madolche

WCS 2023 Qualifiers DLv. Max from on May 23rd, 2023
cp-ur 840 + cp-sr 720
45 cards

Notes & Combos

Man, who would have thought Glassouffle would do well against a meta deck that fuses from grave?

Differences from the typical:

  1. Gravekeeper's Trap can unbrick a LOT of hands(and we have a good amount of material for the SS for both Ishizu cards), and the risk of having Exchange as a garnet is worth taking when having it in grave is almost an auto-win against Tear(and other GY decks)
  2. Honestly, one can justifiably say that Vera is a win-more card, but the steal and negate is a powerful, powerful thing (and it has helped me get OTKs when there weren't ones here and here), especially when it is relatively easy for us to get the 5 earths on field with an extra space for Dweller or something.
  3. Sometimes only a 500 atk boost is not enough, so I threw in the Vernusylph field spell. And, if anything, the field spell is an extra target for the Vernusylphs to get their effects off.
  4. We can swarm quite well, so the I.P/Underworld Goddess combo isn't totally out of the question, though it didn't really come up. Same with Cerberus-Giant Hand would be a better tech, I feel.

If you really want to shave it down to a neat 40 cards, kick Vera, the field spell, Forests, Exchange, and Trap.

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