Notes & Combos
Regular Gem-Knights going 2nd deck, just less consistency. Ending on 18/20 record to finish the event.
In some games you're sent to go first, plan is really depending on your hands, no starters then pass and cope to survive next turn. Hands got plays then go for I:P or S:P, Rose Diamond + Hollowcore negate and whatever non-engine in hand.
Forbidden Droplet + Red Reboot MVP. Mulcharmies only resolved once.



































