Notes & Combos
3-axis go brrr
Things to note:
- Mulcharmies were dead weight, as is tradition
- Speedroid and PK starters are hand trap magnets, so use them as bait
- Save Goblins and FS for last, even if it means normal summoning an ash or ghost ogre to get your Xyz going
- Grand Bash was kinda cheeks because there were less goblins to hard draw into to make it worthwhile
- E.Tele can put a Ghost Ogre on field to preemptively threaten a pop against turn 0 summons. It's also extension if you need the extra level 3 body later in your combo.
- Consider making Dark Knight Lancer on your turn and use Full-Armored Xyz to turn your goblins from GY into Ashura King instead
- Full-Armored Xyz (on field) and Umbrage Veil (in GY) can also make TY-PHON on the opponent's turn













































