Notes & Combos
- Somehow, this run felt easier compared to the last 2 months. Maybe because my cards have a great match up against the current top tier decks. Just my opinion.
- Anyway, for my main engine. I played 3 Trudea, 1 Primera, 1 Atrii and 1 Gargoyle, 3 Emblema, 3 Stand-Up, 1 Wake-Up and 1 Phalanx. I thought about playing 3 Primera as well, but I needed the room for non-engine and keep my main deck at 40.
- For my side engine, I played the Bystial package as it synergizes so well with Centur-Ion. The Bystials also allow my GY L/D monsters to dodge Called by the Grave.
- For the non-engine, it's the standard 2 Maxx "C", 3 Ash, 2 Called by and 1 Crossout.
- 2 Nibs bailed me out in a lot of situations. Probably MVP of my hand-traps this run.
- Then 3 Super Poly for breaking boards broken end boards.
- I tried Droll, Ghost Ogre and Imperm from the beginning til the middle of my run. They are powerful hand-traps, however, they conflict with my other hand-traps, and they do not synergize with my Bystials. So, I dropped them, and I put Fuwalos, Veiler, and Lancea instead.
- Veiler allows me to precision target any problematic monster that I know of.
- Lancea is great against Maliss and Orcust. It also protects my hand-traps from Called by the Grave or Crossout Desingator.
- Fuwa gives me more cards or it serves as an Ash bait or Droll bait.
- For the Extra Deck - Mudragon, Garura and Earh Golem for Super Poly.
- Centur-Ion package, Primus, Auxilla, Legatia, Crimson Dragon, Blazar and Supernova.
- The rest are optional depending on the match up. Baronne, Chaos Angel, Dis Pater, Ty-Phon, Dharc and Little Knight.
- Thank you for reading my TED TALK