Notes & Combos
Standard supreme king with some out of deck tech choices.
Vaylanz cards are decent extenders going first and gives you unique removal going second. Can turn darkwyrms scale effect into a free body with a gate magician in scale. Also good at summoning out other bodies to do pend stuff. Sucks to draw both field spells though.
Sloth is a decent plan b and gives you a good floodgate on an endboard. Gets bodied by bystials so having avrmax to protect it is a must.
Forbidden droplet may seem weird considering pendulum cards can't be sent to the graveyand on field but I like having the ability to pitch darkwyrm from hand. Free special summon. Works well if a blue eyes player has drill beam or something two and you want your negate to go through.
Lots of backrow this format so I'm running heavy storm and harpie's as generic options to handle it.
Supreme king starving venom is an excellent otk tool. If you copy revolution dragons effect, it becomes very big and beefy 6300 atkish monster with piercing damage.
Synchro zarc is there exclusively to trigger pendulum evolutions double pend summon effect.
This deck really struggles going second.
Playing through stuff with this deck can be a little frustrating at times but when stuff goes off with supreme king, it can be really fun.