Tearlaments

Master V from on May 4th, 2024
cp-ur 1050 + cp-sr 330
40 cards

Notes & Combos

Another tearlament synchro deck but featuring revolution synchron and tuning this time. It has been a fun climb to master but I will try something else to M1. I struggled a lot figuring out non engines. Maxx c was the first one to go ... it's just fake. The other one was the favorite self-looping handtrap and incidentally one of the many fire deck extenders, Ash blossoms. Ultimately I settled for the Belle sister. The card overperformed, stopping combos & gameplans at unusual chokepoints (looking at you Flamberge, Promethean, Big welcome etc..), protecting your tear girls fusing effects and actually eating c.b.t.g. because let's face it ... they will ignore or play through your Blossom but if they do not expect a Belle they will c.b.t.g. it, preventing them to stop one of your two critical fusions you have, even before your turn starts. TTT was good and Super-poly... well it's Super-poly. Nothing much to add but the plan was just to push through, even further than expected from a tear deck, with the help of rev+tuning, grief, scream, and TTT. Black rose nukes with rev and scheiren were really strong at eating interactions going 2nd without using your normal summon. Tried to consistently end on Rulkallos + baronne/cryme (with a tear girl in hand) + maybe another trap + snow and/or a shuffler. At least kash tear + cryme or rulkallos + baronne, just to give yourself some wiggle room against the randomness of the ladder. Do not play curse of the dragon, the superpoly target. That was my tilted answer to unexpected shs players (despite the hit) calamity locking me, back to back to back.

Konami you can trust us with sulliek and tear kash at 2.

Show more

Replays

For the missplay compilation showcase, with the first two highlighting Maxx c and Belle at their best : 395-281-150.