Tearlaments

Master I from on October 19th, 2023
cp-ur 960 + cp-sr 420
40 cards

Notes & Combos

#BRINGBACKMERRLY

About how the two engines work; the reward of playing kash on the outside with the obvious access to unicorn and fenrir is the grind game with birth and mills with tearkash; meanwhile tear does tear stuff.

Keep in mind that this is a deck of tear first and kash later, kash most of the time kash serves to go second and bait negates to start using the tear cards, that's why I don't play more copies of cards like birth or especially theosis, theosis is only good if the only thing you open is unicorn or you have already done all your tear line and you are with tearkash on the field.

About the no engine

-Snow is amazing in this meta, it has always been very strong but the "bom" type effects are amazing against the current meta, also kash are perfect fodder for snow as they can be revived from the banished pile as well.

-Gamaciel didn't come up that often during the climb but it's a purrely and kash out which isn't usseless if you grind it so it's okey.

-I'm not sure if the confidence package is optimal, but since the latest box release I've included it in all decks, the targets are OG ttt to go second and Metanoise to go first.

-Gamma and chaos ruler never come out and the one time I get it the chaos ruler fails so it's probably best to swap it out for more copies of scream or maybe grief.

Im not entirely convicent with the extra, the cross-sheep is really win more and the chaos ruler is just a gimmick, change those with aussa, baronne or goddes

Show more

Replays

449-660-093

Many wins were early surrenders bc of the kash cards so i try to pick some replays with more back and forward