Notes & Combos
Only changes since M5 : Replaced Crossout for Talent since crossout didn't feel that great when i drew it and Talent had more application, especially going 2nd.
Main strenght of the deck was for me the ability to play around fuwa and imperm/veiler, especially with the mitsu part of the deck. The layered board also makes you pretty resistant to board breakers. Even getting your trap pop is sometimes fine since it give you the quick revive/tribute instead of the negate.
I pretty much always start with Ryzeal, even if i already have mitsu access, to force handtraps. Pretty much all my opponent in high master kept ash/imperm for Feral Imp so i got some easy bait with those line.
Starting with Ryzeal also allows you to make Detonator before doing anything in hand/GY so if they have Izuna, u can pop lupus when they try to Xyz
The only time i start with Mitsu, when i have the choice, is when i open Ritual + Ritual Monster, since it gives access to trap before u can get droll.
Also, since mitsu is way less popular right now, a lot of people forgot about some of the deck mechanics, like the little mitsus protecting from detruction, which came clutch a lot of times.
Overall stressful but fun grind, im hyped to try the Zoo version when broadbull is back.
PRAISE THE SNEK
MITSU BEST DECK
Replays
ID : 684-754-094
Some decent duels against meta.







































