Notes & Combos
This deck's main purpose is to summon Imperion sometimes just because.. why not and make it as smooth as possible, by getting rid of excess normal summons in the deck, thus the absence of Koa'ki Meiru cards, fiendsmith, etc. I found that in order to have the slightest chance to summon Imperion, the best approach is a 40 card deck and maybe just a couple of non engine cards like adamancipator and extenders like triple tactics.
Obviusly most of the time you won't be looking to summon Imperion, but funnily enough there's an use for him, for example when your opponent has cards that have multiple field removals or maybe at least one negate. That makes it more valuable compared to Flux Ochsenfeld in that specific situation.
Valkyrion and Berserkion can show up in hand in multiple matches in the worst situation possible but there's two little upsides to having them, 1 is you can use them for Flux and 2 for Superpoly discard condition.
Aside from that, i think this deck can compete against the meta, especially when playing smart, which tends to be difficult.
The only two odd cards in this deck are Knightmare Gryphon, which i wish i had added previously cause it can stall your opponent, if you couldn't beat him the same turn and Number 55, which works against Droll and for some smart plays/recycling.
Other than that, first turns with this deck are difficult to go through, due to the opponent having Super Polymerization and Forbidden droplet or both. I also got many matches where the opponent instantly surrendered, probably thinking it was the meta version of this deck or they didn't pull any of the cards i mentioned.
Replays
Youtube Channel : https://m.youtube.com/@MDHighlights-w9z


































