Notes & Combos
INTRO
I went 10–0 from Master 3 to Master 1 and kept around a 78% win rate overall from Master 5. I was honestly surprised by how well the deck performed.
Losing Cross was a big hit. That card covered so many awkward lines. But even without it, the deck is still fully capable of holding its ground. It’s not top tier anymore, but I really don’t understand why people dropped it completely. It’s not Tier 1, but I’d be shocked if it’s not at least Tier 3 it feels really good.
The deck didn’t lose its structure. It just lost some safety. And the math still supports it.
I Did The Math So You Don't Have To
You have a 92% chance to open Combo and an 8% to brick.
roughly 1 in 12–13 games you open a hand that feels like a real brick going first.
Let me breakdown that 92%
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Normal Summon (Rafflesia) + Full Combo
≈ 54%
Nibiru Protection or Ash + disrruption
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Optimal Full Combo WITHOUT Rafflesia early
≈ 17%
it can hadle 1 to 2 hand traps
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Sub-optimal combo
≈ 18%
These are hands that are still playable and can reach full board, but they’re not your cleanest lines and can maybe hundle one hand trap but not 2.
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Non-optimal combo
≈ 3%
This is the “technically combo, but really fragile you breathe on it it dies
Ratio Changes & Card Choices
After losing Cross, I had to rebalance the list. The goal was to keep the deck consistent and layered.
Droll and Purulia are mainly there for Crossout coverage and meta relevance. Nibiru and Imperm aren’t that strong into this deck, so I preferred not to run them.
I added another Onomatokage because sometimes you had nothing meaningful to search. Having one in hand lets your other Onomats special summon it, two Kage is full combo, and having an extra after one gets banished improves follow-up.
The TTT package is amazing in this meta. So many effects activate during your turn that Trust is often live. It lets Alembertian search Astraltopia instead of Slump or even skip that line and go for a hand rip with Laplacian. It adds flexibility without hurting consistency.
ROTA is just a perfect extender/searcher. It fixes hands by grabbing Goblin, Astraltopia, or Knight if you already have Kage.
Plasma Hole works well with Rafflesia, can be set with Star, and enables Xyz plays on your opponent’s turn into UFZ.
Running two Gravedigger’s was huge. Many times Rafflesia would have done nothing after the first copy, but the second one kept her relevant.
The Anti–Maxx “C” Package
The package revolves around Heavy Slump, supported by Rafflesia to protect Alembertian to ensure access to Slump or Astraltopia. Rafflesia also covers Ash, while Unbreakable Xyz Barrier deals with Purge and Red Reboot, and if you start Ice and Dodododo Warrior you can do the same combo while being protected by her. With consistent access to Alembertian, the setup is very hard to stop.
EXTRA DECK OPTIONS
The Extra Deck is highly flexible and easy to tailor to the meta, whether you keep floodgates or swap them for utility options.
I cut UDF because Rafflesia already handles most defensive situations. Also, UFZ is one less body and it protects Rafflesia and Detonator from targeting + can be summon with Plasma hole.
Emeral replaces Cross’s grind role. It recycles resources and has synergy with Twins for extended plays.
Dugares is mainly for Lunalight but is flexible.
Skyblaster is great with Ext as a send target. It removes backrow and is especially good against Draco Tail.
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Tornado Dragon – utility backrow removal
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Light Dragon – extra destruction protection
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Granite – searches Nibiru and enables Twins
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Utopic Draco Future/ and UF – Monster negate
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Additional Duo Drives or Detonators – consistency and grind power
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Castel - For Harpie's Feather Storm
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Tellarknight Ptolemaeus & Ooze Giant - Turn Skip
Replays
Replays
017-114-854
VS Dracotail – Going Second
VS Mitsurugi Fiendsmith – Going Second
VS Vanquish Soul K9 – Going Second
VS 60-Card White Forest Pile – Going First (Under Double Fuwalos)
VS Level 8 Good Stuff – Going First (Under Maxx “C”)












































