Tearlaments

Master I from on April 25th, 2024
cp-ur 960 + cp-sr 390
40 cards

Notes & Combos

Tiaraments Strongest!

The climb to M1 was pretty smooth. Tear is still a very competent Deck and milling cards like Trivikarma can be so explosive. Aside from that, the Deck is just too much fun.

Against Maxx C you can just add Metanoise with Kit and pass. Depending on the matchup it can even be enough since it is 2 guaranteed Interruptions. Pair that with any other disruption you may have like shufflers for example, it can also be gg most of the times.

It also mostly doesn't matter if you don't hit a second Fusion during your turn, since Tear has enough ways to do that on the opp turn.

Dweller can auto-win against Snake Eye and other Decks (I generally also preferred Dweller over Redoer if I have any other way to fusion during my opp turn)

Going second can be rough but with cards like Spoly, Black Rose and Exciton it became manageable for the most part.

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