Tearlaments

Master I from on April 28th, 2024
cp-ur 960 + cp-sr 330
40 cards

Notes & Combos

Pretty standard Tear list. Play night sword serpent over trick clown as it gives the extra attack for dweller, and if you summon PEP, the edge case where the extra 1000 atk matters are more edge case imo.

No ash as if we get hit by maxx c we end on kit search metanoise/sulliek if they do it before kit, else just end on rulkallos.

Shufflers are insane vs snake-eye as you can suffle back princess, ash and oak/poplar which reduces interaction and significantly reduces follow-up. Shufflers also have niche application vs lab and branded, to interrupt setting trap from grave and also to stop albion/lubellion fusion.

Tactics and super poly are your main outs to apo as the deck can struggle vs a 4 mat apo unless you hard open scream/sulliek, and get good mills so you canm chain block your fusion summon.

Abyss dweller is your best xyz vs a decent chunck of decks, so if the redoer detact for effect to trigger your tear effects is unnecessary then it's the default choice. This is mainly due to it's great application in reducing the potential of snake eye decks as they cant trigger the GY effect of flamberge or poplar, so they often lack the on field materials, so it is easy to prevent them finding game, and with the inherent engine power of tear, you should fairly easily be able to wipe the board and prevent the little follow up for the following turn.

Zeus is great as not only does it wipe your opponent but also your field so you can trigger all your tear effects in the GY which often allows you to grab follow up in mp2 and refill your hand.

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