Notes & Combos
Because most meta decks play a lot of handtraps, I have prioritized synergy more, and cards to break boards when going second.
I know it's not the best, but the classic Wingman is useful for going second, and going through the Sunrise route and then Infernal Rage and sacrificing it to have the classic Wingman + the favorite Contact Trap.
I hope the deck or ideas serve for something for other players, hero
Good luck 😊








































