Notes & Combos
Super tired of the game and meta and I feel like gem-knights can force some easy sacky games. Charmy them out, otk, rinse repeat.
Theres some decks I feel like it could play through,but full combo elfnotes you should just scoop and save yourself some of that precious oxygenen and ozone.
I don't think theres anything particularly unique in this decklist, personally I think it is good to only run two of each handtrap/breaker to minimize chances of drawing duplicates. You really do want to have a diverse hand to break boards, every card counts. That being said thrust to 3 felt necessary since having a duster/storm was game winning in a lot of the current MU's.



































