Notes & Combos
pain
Surpisingly didn't derank once this cup climb. Mostly faced the JUSH decks. Dracotail is still a painful deck to deal with; the heavy backrow focus is hard to play through. VSK9 was a toss-up, mostly in their favor if they opened both engines. Yummy boiled down to if they got out Arc Light or not. If they did get it, 90% of the time you're screwed.
I hold a special hatred for Man, who was also popular. Getting hit with a million Dominus traps is not fun, especially when they're backed up by Drillbeam and a Baron.
No Ash: Maxx C is a one off and we can play around Fuwalos with the Diabell line.
Super Poly: A late addition, and one I'm kicking myself for not adding earlier. Got me out of multiple jams going second. I probably should have also added Chorozo, but I didn't want to cut Azamina. It's a toss up for me.
No DMOD: After the 20th time bricking on Gaze in ranked, I just didn't play it here. Also, the only thing it really protects you from is Nibiru; it doesn't do anything against Droll, and they'll just negate the DMOD or the Diabellstar if they had it anyway. There was like, maybe one or two games where it would've come up.
Zapper Shrimp: This can turn Diabell into a Baron or a Chaos Angel during your opponent's turn. Useful if you've had to go through a Witch line.











































