Adventure Phantom Knights

Duelist Cup DLv. Max from on March 19th, 2024
cp-ur 990 + cp-sr 750
60 cards

Notes & Combos

Switched things up this Duelist Cup from the Mikanko to the Adventure variant by copying Ray's list exactly. Overall I think the Adventure variant has more playthrough ability going 2nd compared to Mikanko (though Mikanko still makes an OP board going 1st), while faring well going 1st even through the heavy handtraps (though I surprisingly didn't encounter as many as I expected).

The TLDR is that Scythe locking is op, and if you add 1-2 Fog Blades, DPE for a pop, and the potential of an omni negate (Gryphon) or Bystials, you're looking at a strong board. Going 2nd you have the Bystial package to bait out interactions or give you bodies, Adventure gives you spin back with the Equip, and from there it's not hard to force out the majority of the interactions and go for an OTK with Arc Reb.

Overall I love decks like this that function well going 1st or 2nd and have non-linear lines to allow for fun plays.

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