Notes & Combos
Most games were going 2nd but going 1st the goal is setup Full Force Virus and anything else possible. Without Xyz there is less consistency so if you make mistakes or just get unlucky you are punished more.
Minimum for desired endboard going 1st is set Full Force Virus, Grapha fusion on field for Virus, set Accession + anything else you could summon. Curious and Gryphon are used to search and set Virus from grave.
Going 1st best case scenario: Muckraker EMZ, Tri-Gate below it, Gryphon middle zone, S:P on remaining side of Tri-Gate, Grapha fusion next to Gryphon, put A-Bao in remaining unlinked zone, W:P and Grapha in grave, set Accession (W:P in grave can be summoned next to Tri-gate by A-Bao if Tri-Gate's negate has been used and S:P has banished itself). Alternatively you can end without S:P and put A-bao next to Tri-Gate which leaves an empty zone to summon Goldd. If Grapha will be banished for fusion summon on turn 1, summon A-Bao linked to Gryphon, then use her effect to summon Grapha fusion from grave & link it to Gryphon.
Aim for endboards you can make with safe and low risk lines then adjust accordingly. DO NOT LOSE TO YOURSELF.
TLDR: Danger Dark World is difficult but quite fun and rewarding. I wouldn't recommend if you want to win because its weak and involes rng but if you are up for a challenge have at it.
Any questions I can answer in comments :)
Replays
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