Notes & Combos
To explain some changes from the previous list I submitted:
The Gamma package can help a lot against handtraps, it's often live before you get plant locked, so you can make an Omega on top to punish handtraps even more;
Maxed out on Evenly Matched, it's one of the best card you can see going 2nd;
Pot of Prosperity is great for digging for extenders going 1st and board breakers going second;
Added Terraforming, you want to see Konkon as often as possible, even having 2 copies can be handy;
Ghost Ogre is one of the best handtraps in this meta;
Maxed out TTT, it's rarely been a dead draw, you want to see it often.
Overall, the only hard matchup is Runick variants (either Stun or Spright), it's borderline impossible to beat them without drawing Evenly Matched, but otherwise it was a very easy climb, other Spright variants are easy enough to beat.
I opted for the pure version of Rikka due to it being less punishing for getting stopped by handtraps, you'll often have enough handtraps of your own to survive.






























