Notes & Combos
some notes:
- gamma was useful as a generic handtrap interrupt (hits maxx c, shifter, random ash on field spell or scheiren, etc. and is a house of a card when resolved - lvl 2 tuner to revive for baronne plays, helps make elf), and if u get real lucky or its a mill-mill scenario, you might be able to hit opponent's engine
- zoodiac package came in clutch in some scenarios
- d.d. crow wasnt as appealing as there were only so many mirrors vs. non-mirrors in mid dia, so i went with beast instead (draw 1 + mudragon mat)
- 3x triple tactics could be bricky at times not sure, maybe slim for consistency card?
- the millers are incredible when used properly, i would not cut these for ladder
- heartbeat is a necessity
- dugares, exciton, winda, gigantic, underworld goddess, and other charmers are all pretty good but space became tight with the zoodiacs honestly there are so many ED options that I wish I could have from above at any given scenario
- tried stein+exterio as well, but felt a little high-rolly though it is nice as an anti-blowout/tear hate card (even with using only cryme instead i still got hit a few times by double evenly)
Replays
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