Notes & Combos
Haven't played Buster Blader in a while but I decided to play after reaching m1 and man has Buster Blader seen better days. I still think this deck is fun and can be competitive as I reached a win streak, but maybe there's just more variety of decks around which makes it harder. I really thought hard one this and I honestly think this is the best version I can run while using yugi cards alongside and dark magician
One degenerate thing this deck can do is search for droll through where arf thou or small world, also it's important to know the sw lines but for example mulcharmy -> beryl can search whelp or droll. This is also cool because it allows the use of some handraps that can be exchanged if going first with sw.
Speaking of droll this deck can also play around it depending on the hand but any two bodies makes dragoon which is at least a negate.
Also Master of Chaos is cool because you can make Dragoon with Verte and then revive it on opponent's turn with gaze to have drillbeam live.
One last thing I added the Dragon lock mostly because kewl tune can easily get rid of Buster Blader which was really annoying but honestly I think it's necessary, also if the synchro dragon leaves which it never got to that point you at least have that lock still live
Replays
I have some replays one my account: 636-007-109
A cool one against sky striker where the prologue trap effect in the gy was actually clutch for a chain block that allowed me to use drillbeam for game (I hope I saved it)















































