Notes & Combos
It's a tenyi punk deck but that wasn't an option.
Built around trying to combo a negate before you summon halq and then do normal halq/auroradon things, like a shitty version of the adventure engine.
A single punk starter can get you to at least 2 level 3 tuners on the field. If you open multiple punks you can use the fusion to set up and cycle through all 3 of your punk tuners. From here you have a lot of options to protect your combo.
If they've been holding an ash throughout the punk combo you can chain block halq by leaving a punk on the field (sharakusai ideally) to target with ze amin's effect. After that you can make a herald of the arc light before using auroradon's search effect to grab o-lion.
If you have other extenders to get 4 monsters on the field you can go into a negate. If you drew a tenyi then you can pretend you're playing rose dragon tenyi and make baronne. If you got any other extender you can go gossip shadow or if you drew into protection, a verte to use at the end of your combo. Otherwise verte is a follow-up combo and pseudo grind game if you don't win on turn 3.
The normal combo once you've gotten to auroradon/deskbot is to synch denglong, pitch ashuna, summon baronne, use ashuna effect, summon chixiao, search iris. Iris is nice because if you searched gabu then you'll basically always get to summon her, she can be a free pot of greed or an interrupt, and is good material for punk dragon.







































