Notes & Combos
I was told to try yosenju, its obv not a good deck but i took a liking for some cards honestly. It works DECENTLY in a wind pile and RT allows us to summon and resolve Magat much easier which is the best this deck can do. The complete lack of boss monster completely limits our plays tho so maybe i will try to blend it with a much bigger speedroid package, it would solve that weakness. Also i was surprised as **** by the amount of cards locking you in pure yosenju for the turn (+the counter trap asking you to control only yosenju monsters like wtf you cant even easily search it), which is odd for a deck that has never been good at all. That is sad as **** since the archetype got Mayosenju Hitot, one of the card with the coolest artstyle in the whole game.
Peace duelists :)















































