SPYRAL

Win Streaks from Sweep on February 25th, 2023
Owned Cards
60 cards

Notes & Combos

Big shout-out to saint on YouTube and MDM for the decklist. Thanks to him, I'm a new SPYRAL fan! You can find his list here: (https://www.masterduelmeta.com/top-decks/win-streaks/february-2023/spyral/saint/xvhO-)

I made some minor adjustments to suit my tastes. For combos on how to play this deck, check out saint's video: (https://www.youtube.com/watch?v=HvJqN8UK444)

Here's a primer for those new to SPYRAL Auroradon. Going first, this deck has probably the strongest endboard of any non-FTK deck in the entire game so far. At the end of your full combo going first, you get:

  • To stack your opponent's next three draws
  • To look at your opponent's hand and discard one
  • 4x monster negates from a four-material Apollousa
  • Either a Sphere Kuriboh effect or on-field monster negate from Power Tool
  • An omni-negate and floodgate from Herald
  • A non-targettable, non-destructible SPYRAL Sleeper that has double pop every turn
  • A search for Secret Village to lock your opponent from spells

Not including possible Ash/Called by/Droplet draws by the way. In short, if you go full combo going first, you win. No exceptions. I dare you to name one deck that can play through this endboard.

Here's some cool stuff about this deck:

  • Prep/Illusion/Souls + Resort/Quik-Fix/Big Red/Rescue/One For One/Monster Reborn is full combo.
  • Ravine + any special summon under Level 7 is full combo (minus Secret Village).
  • Drone + Super Agent + any monster is full combo.
  • You can play through multiple disruptions depending your hand.
  • If you draw O-Lion/Jet Synchron + Illusion, you can shuffle them back w/ Illusion's effect.
  • There's a Small World bridge for almost any relevant monster you want.

And here's some not cool stuff about this deck:

  • Going second is tough. You run fewer handtraps in a larger deck, so expect to face big boards.
  • If your opponent resolves Maxx "C", your deck has no back-up strategy other than passing/OTK'ing.
  • The clock is an actual threat. Make sure to learn your combos.
  • The deck has a ton of Garnets. This is why you have to run 60 cards.
  • If you mill O-Lion off of Curious's effect, you lose half of your endboard.

Overall, the deck is harder to learn than your average deck. It's not as simple as "normal summon Mo-Ye" or "activate Branded Fusion", but if you take the time to learn, you'll be rewarded with a super fun combo deck with one of the highest ceilings in the whole game.

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