Voiceless Voice

Win Streaks from on August 23rd, 2024
cp-ur 1560 + cp-sr 480
60 cards

Notes & Combos

Pretty fun build that works surprisingly well. The general idea is Centur-ion can combo without their normal summon using Stand Up or Emblema, leaving Voiceless the normal summon in case I need to do the Diviner line. Sometimes I can get full board without ever using normal summon which is funny. Your end board after full combo will be: Stand Up in field, Auxila in EMZ, Guardian and Lo in the MZ, Barrier and Blessing Face up, Primera & Trudea both treated as traps, Phalanx face down, and a ritual in hand.

Why does this work other than not conflicting with the normal summon? Glad you asked:

  • Auxila protects your VV backrow INCLUDING RADIANCE meaning radiance doesn't destroy itself when you pop your opponent's cards. This means you can pop during both your opponent's main phase and your own.
  • Any summon, including your own (like the cent combo), triggers Blessing. This means you can ritual on your opponent's turn using the Saur in hand, then summon Lo back from the grave using her effect to the place the trap face up. This is usually done AFTER you finish your cent line to summon Blazar since he can protect from a called by on Lo
  • Phalanx is extra salt in the wound lol

Basically this turns VV into a pseudo-ftk your opponent has no chance of playing through, with two omni negates, a banish, a pop 2, any hand traps you have, and a special negate through Saur. Going second if you didn't draw hand traps you can just gas through most boards since your opponent will blow all their interaction on one side of your deck, allowing you to just combo using the other side.

The bricks come from the mandatory cent cards you have to run which is the worst part about this deck. If emblema could set from hand I would only run one primera & trudea, but since I can't risk drawing them and emblema I have to run multiple copies. Gargoyle and Wake up unfortunately need to be there to allow full cent combo, even though they conflict with the VV side. If you open Emblema only you need Gargoyle, and if you open Stand Up only then you need Wake Up.

Overall a very fun deck that works surprisingly well, but it does have the downsides of pile decks nowadays. Not enough hand traps means some hands can feel like a "go first or die" game, and the bricks from mandatory cards that you don't want to draw can be annoying. Overall though I'm happy with its performance, although I really hate ladder so I will not be climbing anymore with this. You can only take so many sefk games...

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