Notes & Combos
I wanted to try a breaker deck and climb was pretty smooth, around 75% win rate
bad matchup : yummy variants, elvenotes
good matchups : decks with no negate on board (VSK9, overated branded, etc)
Kewl matchup is weird, end board is not hard to deal with, the problem comes from the handtraps
Sky striker engine helps a lot, you board break AND bridge into Mikanko:
- activate Engage, search Raye or Drone
- Kagari takes engage to draw 1 or drone if under droll
- summon Zero
- do NOT activate her 1st effect, you want to use her second effect
- you board break + summon Raye and Rose
- link Isolde, only for her second effect, foolish 3 equip spells including Mawashidori, summon Hare
- Isolde + Hare link into S:P, banish a card so you also board break
- summon Hare from grave, add Arabesque, equip it to S:P, summon Sanaki + Huli
- Xyz Uzuhime add double edged sword
- you win
You can play under droll and still OTK most of time thanks to Isolde by sending double edged sword in your GY
Uzuhime can add it from grave also, or Ohime can equip it from GY depending on your hand












































