Notes & Combos
Yes, this deck is a pile, but it's MY pile.
Pretty rough climb, but went on a 7 win streak to get to Duel Lvl 20. This is the first time I've ever sat down and gotten to Duel Lvl Max on one of these events.
This pile is really good at pushing through interaction for a good end board, but has a very hard time on follow-up if your board gets wiped. Live Twin really struggles creating a good end board in general if your opponent stops Requiem/Sequence since you can only end on 2 pops, and it struggles even harder into established boards. On top of that, Nibiru, Fuwa, and Maxx C absolutely kill the deck. The only thing the deck really has going for it is that it can play through Droll (unless you start with Secret Password), you just won't get the draw off of Ki-sikil if they Droll you on Sunny's Snitch.
Mitsurugi completely solves that issue since you can give them minimum 1 draw off Fuwa, and you can bait interaction with Live Twin and Fiendsmith cards, then just activate Pre-Prep, Prayers, or Habakiri and go full Mitsu combo. On top of this, if Sunny Snitch, Engraver, and/or Tract get negated/Ashed, you can go full Mitsu combo, then make The Zombie Vampire with Habakiri and Murakumo to (hopefully) mill 1 of the 6 Ki-sikils to go full Live Twin Fiendsmith combo and still end on a crazy board.
I was kind of forced to run 60 cards since the engine is so big and board breakers are too important in a BO1 format. Droplet is a must have in just about any deck, Evenly is busted especially since you can activate more than 1 a turn (that came up somehow), and Dark Ruler is... interesting. It CAN be really good for breaking boards, but if their deck can easily generate a lot of advantage and you don't have enough gas, they can still turn the game around the following turn since you can't kill them.
The only things I would change would probably be dropping a Ghost Belle and/or Secret Password for more Triple Tactics Talents and Thrust. Being able to yoink a hand trap, steal a monster, and/or add Pre-Prep going second after Live Twin/Fiendsmith stuff gets negated is REALLY good. Ghost Belle is truly only needed in a deck this big as a Crossout target to protect Sweet, Sequence, and Trouble Sunny. While Secret Password is another one card starter, it plays into Droll.
Live Twin is my favorite deck of all time, but it's about to get power crept completely out of existence by new cards (especially in TCG) so I'm enjoying it while it lasts
Thx 4 coming 2 my Twin Talk
Replays
105-257-344

















































