Notes & Combos
I played elfnote both with and without a solfachord engine (i mainly used it to get to z-arc because i think it's funny).
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The solfachord engine can definitely push through more handtraps and has a higher ceiling endboard with more disruptions at the cost of deck space for handtraps. I didn't mind too much, since handtraps stop barely any deck currently.
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For the last 3 Levels of the DC Cup I played this decklist (Sometimes as a 40 card and sometimes with duster, dependent on what decks I've seen a lot recently).
I added Crossout in my last duel and didn't even draw it, so you can easily remove it, but it is another form to counter Maxx C / Fuwa, which are kinda the only Handtraps to worry about right now to be honest.
I decided to remove the solfachord engine for more go 2nd power with a Kaiju, TTT, Super Poly, and the absolute unit Kurikara.
Kurikara brings a few benefits:
- Noone has Kurikara on their radar.
- Every deck is using on board monster effects for disruption at the moment. It was a life saver multiple times especially against Kewl Tune, basically ending the duel the moment she's summoned.
- You can send it for Welcome or Rhapsodia to summon a non-Fire Elfnote monster.
Overall it is your decision if you want to use her or not, I have seen a major increase in success with her added, but I don't recommend crafting her, because she is quite nieche in her use cases (and a full art to pull will come eventually).
Replays
For Replays: 336-801-229
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Only the Latest 2 replays are from the Duelist Cup and sadly none are with the Solfachord engine, because everyone just surrendered the moment i whipped out any elfnote card, which didn't make for good replays.
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