Notes & Combos
Imma be fr i was just messing around with these engines and testing certain non-engine in preperation for stage 2 cuz the goal is to get a tellarknight W.
Anywho, mushing together level 4 engines to turbo tellarknight shenanigans for plays is the name of the game. I am happy enough that a third of my deck is non-engine (including boardbreakers). DRNM hasn't come up yet but heavy storm is a must even if you don't play thrust (mainly to destroy toys for plays. Magistus chorozo can be used to convert elzette + an equiped xyz (preferably delteros) to make a tuner or another level 4 body.
All in all, this deck honestly plays through disruptions really well. If you are decently sure your op has a bystial, you can constellar tellarknights into constellar diamond and end turn. constellar diamond is also just really good against branded. If your opponent activates branded fusion or grass for example, you can chain activate ptolemues to summon diamond to either "negate" the grass or force them to fuse with their hand/field if they activated branded fusion.
lastly, daigusto emerald is just a personal choice. I just really like the card to recycle (especially since I am playing only 1 ed caduceus)
Have fun in the event!