Notes & Combos
Pretty much your standard tear build for the most part, with an additional CyberStein and GK Trap Package. The Cyberstein package didn't come up much and could be cut, but it was really hard to stop if I got it up T1. I like the GK Trap package in this meta, especially with how many other people are on tear. Even if you can't set it up fully, the top deck knowledge every turn alone is worth running it IMO. Besides that, I also include one copy of Heartbeat which was really helpful against all the stun decks I saw during my climb. I had also cut one copy of Tactics for Pot of Prosperity, just in case I bricked.




































