Notes & Combos
Nothing new just the samething as before with some changes
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- i decided to bring back the diabell engine , one of my reasons to remove it that it was pretty bricky , but it actually did really good during this climb , the amount of extra gas and pushes you get really does help
- added chorozo to the mix in the extra , chorozo was mainly to make diabellstar a 1.75 card combo , but it was useful in other situations like outing unaffected monsters and helping in extending
- and possibly the best new addition to the deck , pot of sloth , the card is pretty busted , it solves one of the problems of the deck , which going second you may not have your 2 card combos that destroy your opponent , with sloth you can easily customize your hand and basically always win the duel if it resolves , tho it's kind of a brick going first tho it's free discard for white forest and diabellstar so i think that fine .
tho i am gonna take a little bit about the cons of the deck . the deck can be bricky , could have gotten top 16 in cloudy if i didn't brick last game , also the deck can lose to stupid things such as fissure , overall i like the deck but i think i won't continue with it for long , i am still testing with it and i would probably change it with the climb for master 1
Replays
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