Notes & Combos
Wanted to try something a bit different so I put together what I call P.U.N.K.M.O.R.P.H.I.A.
First off whats the logic? Well whilst P.U.N.K can make more reserved plays under Maxx C (Search Madame Spider set and pass) its never ideal. With this having accsess to either Dinomorphia Frenzy or Trap Trick gets you to a Rexterm and Rexterm by himself is a huge pain especially for the Kashtira spam. This allows me to setup board presence if I get Maxx C'd otherwise if I go uninterrupted I can still do P.U.N.K. things which is usually enough to win games anyway.
The LP cutting using Frenzy/Kentregina and Rexterm are both good and bad. Worst case scenario is you may not have enough LP to pay for P.U.N.K. effects anymore but as long as Rexterm is on field most decks have a hard time dealing with it. Not to mention paying down your LP so low through the level 3's or using Frenzy gives you incredibly easy accsess to a near-unouttable Psychic End Punisher who has fantastic synergy in this deck.
The P.U.N.K. field spell allows you to deep draw into the deck to dig for Frenzy or Trap Trick or best case scenario you find one in opening hand.
Lastly I know there may be questions about ratios on Therizia but my logic was I hardly can afford to normal summon her unless my hand has nothing else going for it, ideally you want to normal a P.U.N.K. and find a trap unless you got no other choice but to normal Therizia.
Play 1 Kentregina 2 Stealthbergia and 1 Rexterm. The reason why is Frenzy must dump a Dinomorphia name from extra deck, its optimal not to dump/play spare copies of Kentregina or Rexterm as it possible gives your opponent more outs to Rexterm or Kentregina's effect with Called by the Grave so its just more optimal IMO.
Be cautios Frenzy must send from DECK too so hard drawing Therizia isnt ideal. If you hard draw 1 you must go into Rexterm immediately. If you have the luxuary of not drawing either you can first Frenzy into Kentregina and then Kentregina effect to re-use Frenzy to summon Rexterm. This gives you an extra body that subtly gets enourmous statwise the more LP you pay yourself down to and ultimately Psychic End Punisher can finish the job easily. Also a friendly tip to wait until your opponent commits something to the board before using the Frenzy so this way you dont play into an Imperm just waiting in their hand. I got 2 replays should it interest anyone:
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