Notes & Combos
This Ikea Lab build tries to find a good balance between being able toi play turn 1 (or even turn 0) while still having extremely powerful plays for when you go second.
suporpoly is just too good to not play in a deck that can run like 10 different targets, you can instantly win going second against full combo dragon link by turning all their boss monsters and omni negaters into a solumn wartning on legs.
I tried several variants such as shufflers, bystails, d-barrier, etc but they all underperformed.
While lab is known for being a relatively linear deck, this build has several potential confliction points and you need to pay attention to your decisions because of that, for example you need to realize that using the small welcome will turn off your superpoly, summoning fenrir will turn off gamma, etc.
Gamma and maxx c were my hand traps of choice because they give you the highest winning chances when you draw them going second, ash and imperm were really mediocre and in many cases and most decks in the current format can play through one simple negation just fine, so i opted for hand traps that can be the most turn-ending for when i go second, gamma also protects your pots and welcome traps from ash, and it's generally a good card in this format since there are so many blind draw phase maxx c to play around fenrir and TTT
Replays
I saved my last 10 matches from my master grind, you can view them from my ID: 286857800
































