Notes & Combos
Ace Combat 8 campaign is really good. You should try it. I am not sure why but my climb was fast because a lot of opponents just surrender when I go turn 1 and I play anything. That's another reason why I go for breakers. Might be a lot harder when I try to go for Master 1.
Even as a rogue deck, it just feels good to play this deck with the newest supports. I just hope that they release an in-engine exosister handtrap as a lot of the new handtraps/breakers conflict with the xenolock.
A lot more resilient because of the support. I played a single copy of purulia as a filler due to shifter being banned (yes I played purulia on the announcement of the banlist to have a feel of the deck) and as a crossout target as purulia literally halts the deck when it resolves. You can play more depending on the matchups you often find. I am sure purulia will be necessary when climbing to M1 as elfnotes might be a common matchup there.
A mix of handtraps and breaker variant as I feel that a mix would be more appropriate to the current meta (I also want some removal for backrow heavy decks). I find that I tend to go second more with the coinflips and with the second turn player's winrate going to ashes, I decided to go with more breakers. With the new support, it doesn't feel bad to use droplet and evenly matched anymore as I can just toss them when I go first.
Rai-Oh. Yes. Searcheable floodgate with sayori-hime. Won me a lot of games and the summon negation does go up sometimes. Him together with karmael and vadis is often a lethal combo. You might replace it with another copy of stella or any disruptions if you prefer.
Replays
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