Notes & Combos
Crazy how resilient this deck is. Still a good choice to climb ladder after all this time.
I was originally playing no hand traps, but adding droll helped out so much. Some of the endboards are just too oppressive without it. Droll alone can win games in this meta.
Extra-Foolish burial was another good add. Most of the time I used it as another upstart, but it does have other applications if you get drolled. I also experimented with Card of Fate & Way Where There's a Will but didn't really like those.
Red Reboot mvp yet again. Great for when you can't get to backrow removal. Especially since Mitsurugi and Orcust have in-house omni-negate trap cards.
Replays
921-069-330
Tried to find a mix of different decks faced. A couple of the earlier replays I was experimenting with D-shifter in. However, I cut it because it conflicted too much with the sky striker cards.
Lunalight is a tough matchup, the only way to get rid of liger dancer with this deck is to beat over it, so don't lose the field spell. Also make sure they don't banish kaleido chick or you lose.






































