Exosister

Master V from burlappap on May 13th, 2026
cp-ur 1260 + cp-sr 360
50 cards

Notes & Combos

Hand traps are good, but a lot of decks can play through them. This deck doesn't have enough gas to brute force going second most of the time. Which is why I added some board breakers. Triple tac is goated. 99% of the time go for the hand peak, unless you don't have any plays at all. Play through maxx c and fuwa 99% of the time. You can make a lot of disruptions with a few summons. Took out dimensional fissure because it's useless going second and doesn't really help going first either. Not playing dominus because it's a brick unless you want to turn off Karmael. Book of eclipse didn't come up too often, but it's a decent board breaker. Irene is also a brick, so I don't play her either. I won a lot of games very quickly. Going first and playing smart will win you most games. Going second is rough. Extra deck can be tweaked, but I like having 2 of all the sisters personally. Not as easy for opponents to limit your plays from ripping a one of out of your extra deck. Sky striker match up is borderline impossible if they know what they're doing. Follow up is almost nonexistant, so it's usually a blowout one way or the other. Thanks for taking the time to read. I know it's hard for most of us.

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