Notes & Combos
I tried so many lists, but after all I think this is the best one.
Kashtira Snake-eye is not bad, more handtraps bait and fenrir for endboard, but pure Snake-eye is still more consistent IMO, 'cause I prefer draw some handtraps.
MAIN DECK: I tried 1-2 Drolls but they weren't so useful most of the games. 3 nibiru are always good to have in the first turns/grind game, since you can discard them for diabellstar/unicorn but I prefer psy-frames.
EXTRA DECK: Synchro for full combo, Nightingale+Zeus helps you to out everything you can't surpass normally, and the links are standard. I prefer Goddess over Accesscode for the masquerena, also zealantis is enough for OTK, but it's up to you ig. I used to play Dharc+Knightmare Phoenix instead of the zeus engine but it's better like this I think.
Always go for Wanted/Diabellstar for bait handtraps then go full board GG.
So much consistency, recovery, and follow up. Even going second is ok 'cause of the support of handtraps.
- 1 card combo: Ash, Poplar, Diabellstar.
- 2 card combo: Ash+Diabellstar. (best board you can do)
- OTK going 2nd: amblowhale into Zealantis, Zeal eff, Promethean eff, Flamberge eff, and Amblowhale if you destroyed a link 3 or lower with Promethean. 3 destroy+1 place monster in Spell&Trap Zone.
Replays
Master Duel ID: 407-172-210
Last replay against "神の召喚師" is the 2 card combo, best board you can do if you don't get interrupted (you can also go for Goddess instead of Apollousa, or choose to to do a 3 monsters apollousa linked under the spright elf).



































