Notes & Combos
Early season Master R.B. Nothing too crazy on my list, except DiFi tech. Idea behind it:
- If your hand loses to droll, activating this first makes it so they can't use it. It also can shut down effect veiler which is popular, and forces them to maxx "c" early which can be a bonus.
- DiFi is lowkey kind of a board breaker versus some decks. Kewl Tune for example, if you play it going second, they have to deal with it, otherwise none of their effects can go off. So many decks have to respond to this card going 2nd.
- Helps strength your board. Besides droll protection, if you are able to make a board, activating this at the end of it hurts a LOT of decks, and makes the endboard that much scarier. DiFi also doesn't banish Stage Landing or Next Phase.
Again just something I am testing. Pretty happy with the deck overall. Only ever lost to me misplaying, or general Yu-Gi-Oh! BS (hand trap wars, etc.)
D2 was the most annoying rank lol.
Replays
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