Notes & Combos
Haven't had time to really grind, but deck felt so good getting to M5. Super fun and trains gives the deck so many more options and pushes.
Experimenting with a bigger build, to avoid seeing bricks as often, and also to run a bunch of gas. There have been times going 2nd I just have so many pushes they don't have enough negates.
- I would like speedroids to be Rustin Mammoth, but alas he is not in MD yet. Sometimes you just need another free body to pair with a normal summon, and they get the job done. Getting recyler negated feels so bad, but speedroid + recyler/crystron/etc is full combo still.
- Thrust is very cool. If they handtrap you, and you open Thrust + Exceptional Schedule, you can actually use it as an extender, or grab Talents and handrip twice with cannon lol. Thrust is also amazing going 2nd, and if you can't play through handtraps going 1st, you can grab dimension ground to survive another turn (hopefully), or even just use it to make your endboard better.
Replays
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