Notes & Combos
With the addition of the kash and yubel engines, turn 1 becomes stronger for handtraps, forcing the opponent to spend before playing Centur-Ion.
I use 45 cards to have a better proportion of handtraps, as the deck remains fragile to be second.
I don't use "Wake Up Centur-Ion" and "Centur-Ion phalanx" for the sake of consistency, you can still do all 1 card combos in the deck.
The "Planet Pathfinder" is a great way to access all the engines of the deck.
I think there is room to improve the deck, but I was very satisfied with its performance.
Replays
Combos without "Wake Up Centur-Ion" and "Centur-Ion phalanx":
https://www.duelingbook.com/replay?id=5544-62593615



































