Notes & Combos
In a painful attempt to brew a Runick deck this was created...
Idea Behind the Deck
So I actually like playing Runick as a control deck and with so many of the Runick cards gone I decided to play the smallest possible Runick engine possible with only the cards that do something or one of’s. The main synergy is the draw power from the PUNK engine will make sure that you get at least 2 Runick cards in hand or eat some negates going first. Hugin and a lv 3 tuner will get you Denglong which will get you an omni negate counter trap that shuffles into the deck. The main grind game for this deck is to use the Runick cards plus the Amazing Dragon to bring back punk cards that will get you either a lv 8 synchro or a pep for grinding out the game after your main line of punk interruption is used up. This deck also does not mind playing under maxx c that much because you can chain a Runick card to the activation of maxx c and you can just only special summon one card off of dear note to get the trap card.
Notes About the Climb
Didn’t manage to make it to Master 1 last month because of both finals and holidays but managed to get close (literally one game away) this season however feels a lot worse then the last since hand trap meta has come around. Most games were very turn one hand dependent with the “did you draw enough hand traps to stop them from playing turn one because I was climbing when SHS just came out.
Card Choices/Techs
It's the standard punk list with the smallest possible Runick engine but the extra deck is far from optimized.
Why not run Baron since Denglong and a lv 5 get her? Its too win more and way to high roll and while another omni negate would be nice it would most likely only come up in one or two matches and if you go full combo with the ability to make a lv 10 with Denglong you are most likely already winning and that's why the Runick lv 3 is already in there to facilitate a lv 6 or lv 8 synchro with a PUNK tuner or Denglong.
Hand trap choice is the standard Maxx C package plus three droll and one nib along with one Imperm as cross out targets.
Zeus is still there because you can battle with an opponent's xyz card then go into him with the Fortune Tune.
Endnotes
Not really enjoying the climb this season with how prevalent hand traps are and with some hands you have to decide if you want to play around droll or maxx c and that sucks. I’ll probably be climbing to Master 1 with Mathmech since it plays much better in this meta with Branded being more rare with their deck lists not being able to play enough hand traps and playing more gas is simply not enough with decks like SHS around. Alongside the fact that Mathmech can play into droll decently well and the deck can play many hand traps.
Replays
No replay because I forgot to upload the deck list and I already replaced them with the replays for me hitting master 1 with Mathmech.