Notes & Combos
Code Talker Mathmech Terahertz Version
The difference between this and standard mathmech is the turn 1 end board is stronger, has more extension for going 2nd, and plays through bystials a little better. 1 card combo ends on Accesscode + Transcode + Terahertz + Superfact + Conflict.
This is one of the most versatile code talker lists. There's very few builds that can do what this build does. It ends on a stronger board than mathmech, has a better droll play than almost every other version of code talker, can be played around 40 cards, has good going 2nd ratios, can use terahertz multi otk line, and ends on a winnable board with only 1 circular.
15-5 in my last 20 games | 10 game win streak












































