Tenpai Dragon

Master V from on December 25th, 2025
cp-ur 1170 + cp-sr 300
40 cards

Notes & Combos

the tenpai stigma needs to be dropped this **** is ***

for improvements: remove 1 impulse for 1 genroku replace ferrijit with bucephalus

im also interested in replacing 1 ash for 1 dimension shifter, but keep in mind maliss is still tier 1

i dismantled my blaster dragon ruler but the deck is probably better off without the blaster-goldsarc combo

the deck currently has about an 80% chance to open a starter by turn 2, and thrust, talents, ultislayer, maxx c, and the charmies should help you draw deeper if need be

the deck has a pretty strong choke point vs ash, and since ash is played more than imperm the called by helps insulate combo (don't called by maxx c it doesnt matter)

sales ban is pretty flexible as a lingering board breaker to prevent/force problematic cards regardless of where they are in gamestate; if you have no target you're typically going to sales ban ash blossom

red reboot works as both a board breaker and combo insulation, shutting down popular decks with traps like dracotail, maliss, odion, and orcust while also allowing you to shutdown defensive imperms, impulses, and purges

ultimate slayer is extremely powerful for generating card advantage; if you cannot use talents then this is the next best thrust target -> garura lets you go +1 -> malong lets you bounce a 2nd target -> mereologic lets you negate a problem card -> bucephalus lets you send garura to go +1

this deck has a horrid matchup into dracotail should they summon secreterion dragon, so theres ultimately not much you can do without the right board breakers. if you happen to draw enough engine you can synchro into cyberse quantum dragon to bounce the secreterion and keep going, but this rarely ever happens (not like it matters 60% of the extra deck is never used anyways)

ruddy rose dragon can POTENTIALLY win you grindgames by banishing both player's graves preventing you opponent from recurring important combo pieces but if you're in a grindgame you're already at a massive disadvantage

the optimal combo line is: M1 normal paidra -> add sangen summoning -> add chundra -> special summon chundra B1 paidra 1700 chundra summon fadra fadra 1600 chundra 1500 (chundra+fadra) bident bident revive fadra fadra revive chundra bident 2600 chundra 1500 fadra 1600 (paidra+bident) transcendent bident revive transcendent 3000 bident 2600 (fadra+bident) trident trident destroy sangen+transcendent sangen buff trident transcendent revive transcendent 3000 trident 18000

total: 37.1K

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Replays

in game replays: 265-303-021

none of real substance since typically people will just surrender once paidra hits the field

you genuinely might not have to know combo

tenpai sloppers rejoice

nah but seriously im not getting a replay for this