Code Talker

Master V from on December 6th, 2023
cp-ur 600 + cp-sr 480
43 cards

Notes & Combos

Code Talker Mathmech Terahertz Version

The difference between this and standard mathmech is the turn 1 end board is stronger, has more extension for going 2nd, and plays through bystials a little better. 1 card combo ends on Accesscode + Transcode + Terahertz + Superfact + Conflict.

Only 1 Maxx "C" because the hardest match-ups for this deck can play under it too well and it conflicts with Nibiru. You want the opponent to play into Nibiru instead of stopping early.

Most other versions of Code Talker really struggle with Droll, but this version deals with it just as well as mathmech because it has the same Terahertz plays. You also end on a much stronger board when only opening a single circular compared to most other versions of code talker.

You can play Protectcode over Excode if you want. If you use Protectcode you will end on Heatsoul in the EMZ instead of Accesscode. I play Excode because I like ending on Accesscode and the combo is 1 material more efficient so you are able to go into Alembertian before crystal heart to search follow-up for the next turn when starting with defenser. You are also able to search for parallel exceed going 2nd, but it's rare that this is needed.

8 game win streak | 15-5 in my last 20 games

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Replays

YouTube: https://www.youtube.com/lifepointaker